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Senior 3D Environment Artist – Barcelona, ES


Aardvark Swift


Barcelona, Spain


Not specified



Not specified

Permanent | Full Time


Senior 3D Environment Artist

Gameloft - Barcelona, ES

Are you a Senior 3D Environment Artistt who fancies working on a game with a monthly audience of 113 million players? From your new office, you'll enjoy a breathtaking view of the La Sagrada Familia, which surely beats your current view of the car park across the street, right?

Don't worry though - you're not expected to be able to speak Spanish. Your new employer will provide you with language training to help you settle into your new home. You won't have much to worry about with this supportive team, as they will sort you out with private health insurance, a monthly ticket restaurant card, and 25 days holiday per year. You will also enjoy the afternoon of your birthday off as an added extra so you can kick back at the beach.

Your day-to-day responsibilities will include:

Model environments based on concepts, 3D mock-ups, and art direction specifications

Create both organic and hard surfaces

Model and texture key level landmarks and props in high-poly

Define material and light properties for environment shaders

Contribute to the optimisation of both data and workflow

The skills and XP you'll need to exceed in this position:

Proficient in 3DS Max and Photoshop

Skilled in video game environment model and texture production

Flexible in adapting to different art styles and able to switch between realistic and stylised

4+ years of experience in video game production with a track record of shipped projects

Knowledge of video game art standards in general

A keen eye for detail and realism

A strong sense for composition, colour, and light

The following would make you an asset to the team:

Skilled in high-poly modelling tools such as Zbrush

Knowledge of RealTime engine like Unreal Engine, Unity or Crytek

Skilled in the creation of PBR assets and the PBR lighting workflow

Skilled in procedural material creation tools such as Substance designer

Experience with related specialisations: lighting, animation, concepting, and shader creation

Knowledge of other 2D or 3D packages, compositing, motion graphics, and other relevant CG software

Interested in learning more?

Get in touch!

Keep Calm and waka waka...