You are using the web browser we don't support. Please upgrade or use a different browser to improve your experience.
"icon arrow top"

Senior 3D Artists - Mobile & Console games - expanding studios - Australian & NZ citizens residents & work visa holders only

Melb011

Conkerberry Pty Ltd

Salary based on experience

Melbourne, Australia

Australia

Art and Animation

22/02/2021

06/02/2021

Mid-Senior Level

Permanent | Full Time

No

Join an expanding & succesful studio about to lanch in IPO.

50+ employees focusing on mobile and VR gaming.

Original IP as well as have a substantial games for Hollywood IPs

Wiling to consider overseas candidates & offer visa sponsorship & relocation.

Remote onboarding but preference for Melbourne onsite post lockdown

...........

Senior 3D Artist  (Mobile Games X 1 ) (Conosle Games  X 1)

Contribute to  amazing original IP mobile or console titles.

​As a candidate you would be a proven professional in your field, with the ability to guide a product along the development process and help provide a vision to all members of the team. You will share knowledge and provide mentorship to other artists.

​You excel in all areas of your skill set. This includes both the final visual quality of the work and also the quality from a technical standpoint i.e performance and integration. You will be key to keeping your projects on track and reporting back to your lead from both a quality and technical standpoint, while also being a key member of our team providing support where necessary to all members of the studio.

​This role is full-time, based in-house. We can consider permanent or in-house contract employment but not freelance or agencies. You must be able to legally work in Australia.

​Please include a link to your Portfolio demonstrating outstanding visual and technical ability.

​KEY RESPONSIBILITIES​

  • To provide exceptional visual quality on your projects to create a fun and engaging experience.
  • Identification and assistance in the creation of documentation in projects you are tasked to.
  • Ability to work on a technical level with all members of staff in all areas of expertise.
  • Working alongside the other Art team members in a professional manner. And providing thoughts on improvements to all projects studio-wide.
  • Implement feedback from Lead Artist and Art Director.
  • Liaise with Art Lead & producers within the scheduling phase of projects to ensure art implementation is within time/budget.
  • Work with Art Lead & Director to reinforce art style and to resolve stylistic questions.
  • Review progress of art team tasks and communicate potential issues to Art Lead and Producer.
  • Improve workflow and efficiency by sharing experience and skill, both verbally and through presentations and/or documentation.
  • To help in reinforcing great teamwork and amazing studio culture!

​REQUIRED SKILLS​

  • 5+ years of experience in video game production with multiple shipped titles in an artist role.
  • Ability to contribute to a vision and help guide your projects to success.
  • Experience providing mentorship and training to more junior members of the team.
  • Exceptional level of understanding of software including Maya, Photoshop and Substance Painter.
  • Advanced level of knowledge in using Unity Game Engine.
  • Create high-quality game-ready models and scenes with minimal direction and a high level of autonomy that work optimally within the engine and platform constraints.
  • Review progress of art team tasks and communicate potential issues to Art Lead and Producer.
  • Work with Art Lead to reinforce art style and to resolve stylistic questions.
  • Excellent technical understanding of current asset workflows, shaders, and engine capabilities.
  • Improve workflow and efficiency by sharing experience and skill, both verbally and through presentations and/or documentation.
  • Excellent initiative, self-motivation, communication, organisational and problem solving skills, as well as team working and the ability to accept and follow direction
  • The ability to prioritise and work on multiple tasks simultaneously and manage competing priorities.
  • Strong attention to detail and the ability to work independently to get the job done without day-to-day direction.
  • Understanding of mobile / console games and the industry as a whole.
  • Conduct strategy audits with your lead to identify further opportunities to improve the way we do things.
  • Think on their feet and act quickly.
  • Have a can-do with the ability to turn a negative into a positive, no problem is too great.

​BONUS POINTS​

  • Strong 2D concept art skills to communicate vision and ideas.
  • Good knowledge in either HLSL, Amplify, Shader Forge, or similar shader development tools for Unity.
  • Knowledge in using the Unity Particle System to create visually appealing and well communicated visual effects for games.

​.................

Feel free to contact me anytime to get full studio details or to apply.

Bronwynn Lusted

Conkerberry Recruitment for Games

Sydney

bronwynnATconkerberryDOTcomDOTau



Keep Calm and waka waka...