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Senior 3D Artist (m/f/d)





Art and Animation




Mid-Senior Level

Permanent | Full Time


We are currently looking for a senior 3D artist to work on on the legendary Destroy all Humans! and also new franchises.

The candidate will create various types of high-quality assets, buildings, props, nature props, weapons,vehicles. He will be part of our art-team, reporting directly to our Lead 3d Artist.


  • Sculpting/modeling/texturing 3D real time assets (buildings/rocks/props/weapons/trees…)
  • Integration of assets in the engine; shader assignment, materials settings.
  • Work closely with the Lead 3d Artist and technical art director to develop concepts, prototypes, and production ready content.
  • Work closely with programmers and designers to implement art assets efficiently to allow for rapid iteration of game design and aesthetics.

  • Side tasks/responsibilities: 

  • Create assets base on photogrammetry data.
  • Dressing of levels/open world areas using Unreal4 editor.

  • Reporting Lines:

    Reporting directly to Lead 3D Artist.


  • Shipped at least 3 titles as a 3D artist.
  • Minimum 5 years' experience as 3D artist.
  • Expert with 3DS Max, Substance Painter, Photoshop, Zbrush.
  • Expert knowledge of NextGen techniques as well as classic techniques like normal mapping, High and Low Poly modeling.  Portfolio should demonstrate mastery of these techniques.
  • Being able to work on several art styles from realistic, stylized to cartoony.
  • Being able to reproduce with high fidelity in 3D a 2D concept art.
  • Strong knowledge of lighting, texturing, and CG shaders and the relationship between them.
  • Thorough understanding of 3D editors such as Unreal or similar game engines.
  • Proven experience working from existing concepts, as well as developing your own concepts for asset creation.
  • Must be able to quickly match existing styles to create a cohesive look as well as help develop ideas to further existing styles.
  • Excellent communication skills & proven ability to work within a team.

  • Pluses:

  • Experience with Unreal Engine 4
  • Experience with Substance Designer, Speedtree.
  • Experienced in dressing open world environments.
  • Experience with lighting and Particle effects.
  • Character modelling skills.

  • We would like to see your best portfolio (Assessment)

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