£28,000.00 - £32,000.00 Per Annum
London, United Kingdom
Art and Animation,Games and Level Design,VR and AI
Permanent | Full Time
59 Productions is a world-leader in designing and delivering stage productions, museum installations, large-scale events, VR and interactive pieces for audiences across the globe. Working inside leading theatres, museums, and stadiums, as well as projection mapping the facades of iconic architecture, 59 are the go-to team for generating creative and technical ideas to realise ambitious artistic projects. 59 Productions have created a number of award-winning VR projects, including Grenfell: Our Home and Nothing to be Written and have recently been developing an MR projects combining Magic Leap and projection mapping.
We work collaboratively to challenge traditional methods and push the boundaries of what can be achieved exploring new technologies including XR, real time animation and interactive media, and the addition of a permanent Realtime 3D/Technical Artist to the Design Department is part of expanding our capabilities in these areas.
Under 59’s creative direction, artists from a range of disciplines - animators, architects, writers, technologists, musicians, set, sound, video and lighting designers - come together with technical specialists, to expand their practice and create exciting and innovative work for live audiences in the hundreds of thousands. Our team embraces the search for interesting ways to use new technology to tell amazing stories.
We are searching for a proactive Realtime Technical Artist to join the Design Department, to focus on the 3D and VFX content creation workflows and to support the 3D team in the design process and production pipeline for asset creation for Realtime and game engines. In this role you would create interactive demos in game engines and renderers and develop and maintain the art production workflow.
You will be an integral part of the Design Department, contributing to the conceptual development of our projects and taking a creative approach whilst understanding the technical constraints of a project.
We are looking for an exceptional individual who will build close relationships with internal creative and external development teams and take a proactive approach to educating our team, both remotely and on-site. In addition to this we are looking for a candidate who can efficiently solve problems and who is committed to keeping themselves at the forefront of game engine and immersive technology developments.
A successful candidate will play a key role in the Design Department, helping to deliver cutting edge projects which are presented on a world stage, and shape the next phase of 59’s development as a company.
Tuesday 26th November
First Interviews: Thursday 5th December
Second Interviews: Wednesday 11th December
Please apply on our website.
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