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Motion Designer




Wroclaw, Poland


Programming and Development




Mid-Senior Level

Permanent | Full Time


Founded in 1991, Techland is a renowned global publisher, distributor, and developer of video games. Our titles – especially Dying Light and Dying Light: The Following as well as the Dead Island and the Call of Juarez game series – achieved an international success and won millions of fans. Dying Light, which launched in 2015, has been played by more than 14 million people to date. In 2016 the company joined the international publishing market as Techland Publishing, and announced development of two triple-A titles: Dying Light 2 and a fantasy action RPG game. Thanks to industry-leading specialists and use of latest technology, Techland is committed to delivering unforgettable experiences and innovative entertainment to players around the world.

As a Motion Designer you will be responsible for delivering high quality UI designs and animations for one of our main productions Dying Light 2.  

You will facilitate game’s visions and translate concepts into wireframes, mockups and high-end motions & videos.

Responsibilities include:

  • Creating high quality UI designs, mockups and animations,
  • Delivering and maintaining assets in our engine,
  • Working closely with UX / UI Designers, UI Programmers, Art Director, Designers and collaborating with other developers to deliver the best possible solution.

The perfect match:

  • At least 2 years experience at similar position,
  • Great working knowledge of 2D graphics applications (e.g. Photoshop, Illustrator),
  • Good knowledge of animation applications (e.g. After Effects),
  • Excellent graphic design skills,
  • Eye for details,
  • Keen to work in highly collaborative environment, 
  • Opened and reacting accordingly to changing plans, 
  • An excellent communicator, that can work with all kind of people, effectively communicating your ideas and giving feedback,
  • Love playing games :)

Nice to have: 

  • Knowledge of 3D applications (e.g. 3DS Max),
  • Artistic skills (drawing, painting, modeling),
  • Knowledge of game editors (e.g. Unity, Unreal Engine).

What can we offer? 

  • INTERESTING PROJECTS –  Two AAA games in the works, developed independently using the same technology with a total budget of $100 M.

  • TIME TO LEARN – You get your own budget for conferences and workshops along with additional days off to attend them.

  • REAL IMPACT – Whether you are an industry veteran or a gifted young talent, your work and know-how can make a difference in the team and project.

  • FUN & PARTIES – Arcades, barbecue, office canteen, and lots of consoles available all the time. Yummy food, loads of booze, and great music at company-wide parties.

  • CHANCE TO TEACH – Share your expertise through the internal Mentoring Program or try yourself as a lecturer at the universities the company cooperates with.

  • WORK FLEXIBILITY – We care for your work-life balance, so flexible work hours are always an option.

Keep Calm and waka waka...