You are using the web browser we don't support. Please upgrade or use a different browser to improve your experience.
"icon arrow top"

Lighting Artist

521965346

Crytek

Negotiable

Frankfurt, Germany

Germany

Art and Animation

ASAP

07/02/2020

07/04/2020

Associate

Permanent | Full Time

No

The HUNT team is looking for a creatively minded and driven Lighting Artist who can communicate well between programmers and artists to develop cutting edge, next generation lighting effects for games.

Experience with real time and baked lighting solutions for video games is a necessity.

Back to all jobs Share

Responsibilities

  • Working with Level Designers, Artists and Programmers to create real time and baked lighting moods and effects for static, dynamic and animated environments, cinematics, characters, etc. within the platforms limitations.
  • Creation of skyboxes and other geometry based lighting assets (sun shafts, glows, flares, etc).
  • Balancing and maintaining consistent light levels across a variety of physically based materials and surfaces.
  • Finding, discussing and fixing material inconsistencies that might affect shading quality.
  • Collaboration with other Lighting Artists on the team to ensure consistent quality across the game.
  • Population of light entities and cubemaps in game using the CryENGINE Sandbox Editor and tools.
  • Creating dramatic, unique, and interesting day/night setups using the CryENGINE Sandbox Editor and tools.
  • Solving technical issues that arise with new tools or game performance.


Requirements
  • 2+ years of professional experience lighting for next-gen games on PC and console hardware (Xbox360, XboxOne, PS3, PS4).
  • Experience with and a good working knowledge of the limitations and expectations of next generation hardware.
  • Excellent art sense (e.g. knowledge of composition, color, lighting, etc).
  • Solid understanding of basic theory of light propagation and light-material interaction.
  • Ability to work with multiple disciplines to meet project's specific needs.
  • Capable of working both as a member of a development team and individually with minimum supervision.
  • Must have the ability to conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving.
  • Ability to quickly understand custom toolsets and deliver assets within the confines of real time engine constraints and programming demands.
  • Organized approach to problem solving and time-management.
  • Good English communication and writing skills.
  • Keep a positive team-oriented attitude.
  • Be proactive and self-motivated, work without direct supervision.
  • Willing to relocate to Frankfurt am Main area , Germany.


Pluses
  • Experience with CryENGINE and Sandbox Editor.
  • Strong understanding of real-time and pre-baked lighting systems.
  • Experience creating and configuring geometry assets for in game lighting effects.
  • Experience with real world lighting situations, including natural light and artificial "studio" type lighting, and/or photography.
  • Experience with cinematic post-processing work (e.g. compositing, color correction).
  • Proficient in a diverse set of software including Photoshop, 3ds Max/Maya, etc


What you can expect from us
  • A refreshing yet highly professional atmosphere in a diverse team.
  • Flexible work time.
  • FUN.
  • Free public transportation ticket, which lets you use public transport free of charge 24/7.
  • Free onsite German lessons for our employees and partners / spouses.
  • Company language is English. Any additional language is a plus, but not a requirement.
  • Extensive assistance with getting visa, work permits and communication with local authorities.
  • Relocation support.
  • A company apartment for your first few months and help in finding a private apartment....and many more!



Keep Calm and waka waka...