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Level Designer

ZM1234

Arkane Studios

Negotiable

Lyon

France

Games and Level Design

ASAP

28/10/2019

27/12/2019

Associate

Permanent | Full Time

No

Level Designer
Arkane Studios - France @ Lyon, FR
Design

Overview
Arkane Studios' iconic brands such as Dishonored®, Dishonored 2® and Prey® have become staples of popular culture for generations of gamers. We are also proud to announce our newest upcoming title, "Deathloop" - an innovative take on first-person action!
Our company provides technical, design and artistic leadership as a world-renowned game developer and technology innovator since its founding in 1999. Our studio is professional with a relaxed working atmosphere located in Lyon town center.
We offer a comprehensive benefits package, incl. private medical insurance, flex hours, 25 paid vacations days per year, sports program, transport titles, onboarding program, etc.

Arkane Studios is searching a Level Designer to be in charge of translating game design into playable and fun maps.
Qualifications

  • Candidate should understand the values of the game design philosophy behind action adventure stealth games such as the Dishonored series
  • Candidate should embrace the Systemic design philosophy
  • A solid understanding of player psychology
  • Experience using game-specific editing packages
  • Game scripting experience using Kismet, Lua or similar
  • Relevant experience with the tools used for the development of AAA games (Perforce or similar, Bugs data base, etc)
  • Quality oriented
  • Strong communication skills
Responsibilities
  • Produce the level design documentation of his/her maps, including mission’s intentions and high-level concepts.
  • Create the level layouts (simplified level geometry) in collaboration with the level artists and architects.
  • Implement gameplay events into the maps (enemies encounters, narrative scenes, maps objectives, etc..) by using specialized tools (world editor, scripting system...)
  • Make sure his /her map is compliant with the technical constraints and check on a regular basis if his/her map is functional on all platforms
  • Work closely with the art department and collaborate with all game development disciplines all along the maps iterations
  • Analyze and fix level design bugs



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