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Lead Technical Artist

133_crt:1589976258475

Build a Rocket Boy

Negotiable

Edinburgh, United Kingdom

United Kingdom

Art and Animation

ASAP

20/05/2020

19/07/2020

Mid-Senior Level

Permanent | Full Time

No

Lead Technical Artist

We are looking for an experienced Lead Technical Artist who has a deep understanding of animation production and has a genuine interest in spearheading the creation of the tools and pipeline development for the animation teams, as well as the creation of complex rigs for a wide range of game assets. Someone who is keen at providing solutions and always finding a better way.

 

As a Lead Technical Artist you will be working alongside the Gameplay Animation and Cinematic teams enabling them to produce high-end content, while providing technical guidance for your team as well as defining animation workflows and pipelines. You will be working closely with the Cinematic Director and Gameplay Animator Director to ensure that the technical development for the animation pipeline, tools and asset setups scale accordingly along with the teams' needs.

 

You will be joining the studio at a pivotal time as we grow our animation teams and define our pipelines.

 

Responsibilities

 Lead the tool development, character rigging and technical support for the animation teams.

  • Recognize inefficiencies or pipeline issues and help architect solutions short and long term.
  • Supervise the team's workload and prioritize their tasks according to milestones and production needs.
  • Develop proprietary tools and scripts for third party software like Motion Builder and Maya.
  • Creation and maintenance of technical documentation.
  • Work with  lead animators, directors, character artists and the programming team to bridge needs and requirements as well as finding long-term solutions.
  • Encourage best practices in the team by providing guidance, support and advice to the members of your team.
  • Collaborate in the hiring and expansion of the Tech Art and Rigging teams.


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    Requirements

  • 5+ Years of experience in a similar position ideally with at least 1 published title in the role.
  • Strong knowledge of Motion Builder and Maya.
  • Strong Python / Mel  scripting.
  • Experience in various other scripting or programming languages is very desirable.
  • Strong experience building human body, facial, vehicles and prop rigging.
  • Strong knowledge of cloth simulation.
  • Understanding of 3D Math functions - linear algebra & vector maths.
  • Extensive track record in game development working with animation teams.


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    Personal  skills

  • Detail, logic, process and functionality orientated. 
  • Great communication skills
  • Proactive and positive personality.
  • Genuine interest in game development.
  • Time management and organisational skills.


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