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Lead Systems Designer


Firesprite Limited

We offer a very competitive package, which is dependent on experience


Not provided

Games and Level Design




Mid-Senior Level

Permanent | Full Time



Based in the heart of the North West’s vibrant game development hub in Liverpool, we create innovative and cutting-edge experiences with key strategic partners on a variety of game platforms.

Whilst you may not have heard of Firesprite, we’re certain that you’d know of the exciting IPs that we have collaborated on such as Run Sackboy Run (LittleBigPlanet) and the creation of The Playroom and The Playroom VR with our close friends and partners at PlayStation.

We’re also creators of our own IP, leveraging the talent, creativity and innovation within our development studio to ship our debut title The Persistence, released on PlayStation VR in Summer 2018 to critical acclaim.

We have ambitious plans for 2020 and beyond and we’re looking for talented developers to join our studio as we embark upon this next exciting phase.

We are looking for a Lead Systems designer to join us at Firesprite with a on a next generation PvP shooter project with a Games as Service focus. This is a AAA quality original IP in the exciting early stages of production development giving the right applicant the opportunity to work on our new IP right from the very start!

The project is a huge multi-platform next generation action shooter experience with a heavy focus on Games as a Service, looking to bring a fresh tone, unique mechanics and memorable player experience to the genre.

The Role:

We are seeking a Lead Systems Designer to join our team on an incredibly exciting project and to create enjoyable gameplay systems and encounters.

You will get to work with a dedicated and talented team that is totally focused on creating AAA quality and has delivered some amazing titles. Come and join our successful, stable, and expanding studio and create a game that’s guaranteed to be massive hit across the globe!

Key responsibilities:

  • Owning large areas of the game’s overall design
  • Creating original and exciting designs for features, core loops, layouts, encounters, menus etc.
  • Balancing difficulty and learning curves to keep the player engaged through their entire journey
  • Creating briefs for junior members of the team to follow, which deliver on the vision of the Game Director
  • Reviewing work from junior members of the team, and providing actionable feedback that drives the game forward
  • Presenting your designs to the team
  • Accurately planning your work
  • To be a ‘safe pair of hands’ that your Game Director can rely on and the team will respect
  • Crafting levels that take the player on a gripping journey

Role requirements:

  • Ability to deliver high quality work on time, and with virtually no guidance from others
  • Exceptional creativity and game design / game system skills
  • Friendly and approachable personality
  • Energetic and positive attitude
  • Pro-active communication with the wider team
  • UE4 experience is an advantage, but not essential
  • Working knowledge of Agile development
  • At least basic capabilities with Maya / 3DSMax
  • Good knowledge of industry standard packages (MS Office, Hansoft/Jira, Perforce etc)
  • Have shipped at least 1 game in a similar role
  • At least 5 years’ experience
  • Candidates must be able to clearly demonstrate pervious game design and system design work. Be it from the industry, education, or modding

Additional or desired skills:

  • Experience in a range of design roles

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