Build an effective team by ensuring it is fully resourced, a manageable size, and a good mix of levels;Foster a team player culture;Plan, prioritise and set inspiring objectives for your team members all year long;Empower your team members with clear expectations and hold them accountable for their key results;Provide your team members with ongoing and meaningful feedback on performance and development -- ensuring positive acknowledgement of all achievements, both big and small;Enable your team members to reflect and prepare their future in their role and at Ubisoft;Engage and positively influence team members and stakeholders around a vision;Navigate through ambiguity and embrace change with a positive mindset;Create the environment for initiatives and ideas to emerge and grow;Care about people: be exemplary and supportive;Communicate with impact and promote an open dialogue within your team.Other ResponsibilitiesUtilise your experience and knowledge to guide team members towards creating quality and efficient delivery of narrative designs that are aligned with the vision of the Game Director/Creative DirectorWork with the Game Director/Creative Director to help establish the tone, voice, theme and style of the game.Help to create narrative systems that can support the gameplay and liaise with Designers/Directors on ways that the two systems can best serve each other.Work with production, other team leads, and directors to help create task estimates and schedules for the team;Ensure your team participates in standard studio development processes;Balance any writing and editing requirements with the management requirements and responsibilities of a discipline lead;Define good practices and pipelines and ensure they are carried out through regular peer reviews;Continually review the narrative design processes to identify potential improvements;Be an advocate and ambassador for information sharing across projects;Be responsible for the hiring of any potential future candidates within the design teamSupporting your manager in any ad hoc tasks and duties.
Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.
The company's 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including Assassin's Creed®, For Honor® Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Tom Clancy's Rainbow Six, Tom Clancy's The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.
The Lead Narrative Designer is responsible for the narrative features and content of the game as well having to lead and develop a team of narrative designers with a focus on the three pillars of Leadership at Ubisoft: Care about People, Drive Performance and Development and Lead in Complexity
Studio Design Manager
Narrative designers at all levels
Qualifications QualificationsSkills and KnowledgeAn excellent understanding of non-linear narrative systems and structures;Strong writing and editing skills;A strong understanding of narrative-related pipelines (VO, cinematics, audio etc.)Passionate about playing and making games;Knowledge of GaaS and Open-World games;Familiarity with common scheduling, task and issue tracking tools (such as Perforce, Jira, etc.);Able to create, manage and help track schedules for a team of Narrative Designers;Comprehensive working knowledge of applications related to documentation (such as Microsoft Office, Adobe Creative Suite, Confluence, etc.);Knowledge of narrative design and scriptwriting tools (such as Final Draft, Inkle, Twine, etc.)Familiarity with scripting and/or programming tools;Self-motivated and pro-active with a strong work ethic;Presentation and pitching skills;Excellent oral and written communication skills. Relevant ExperienceExperience managing and leading a team;Bachelor's degree in a relevant subject or equivalent industry experience;6 years' minimum experience within narrative design or other relevant experience;Significant involvement in 2 published games, with at least 1 project at senior levelExperience working in a multi-site collaboration environment is a plus