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Lead Environment Artist - VR [Unannounced Project] (f/m/d)


Ubisoft Blue Byte GmbH


Dusseldorf, Germany






Mid-Senior Level

Permanent | Full Time


Company Description

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like "Tom Clancy's Rainbow Six Siege", "Far Cry", "James Cameron's Avatar", "Beyond Good & Evil 2", "Ubisoft Escape Games", "The Settlers", "Anno" and many more.
We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft's great IP's, developed across multiple studios. Join us today to shape the future of VR!Job Description

We are now accepting applications for excellent Lead Environment Artist who is a master in environment art creation and process. Highly skilled in modeling, texturing and shader development. Someone who also understands lighting pipelines and the close connection it has to world art, you will be working hand in glove with the Design Lead / Art Director to craft the games world.  Ownership of the Environment Art Pipeline enthuses you. You enjoy the accountability that comes with building beautiful yet pragmatic and performant art.
Further responsibilities include:

  • Bring to bear your knowledge of World Art Creation, both personally and through your team to realize beautiful and performant environments for the VR game being undertaken at Ubisoft Düsseldorf Studio.
  • Help us continue to create a culture of collaboration between Design, Art, Engineering and Production to cultivate an enviable team spirit that can take on any development challenge together.
  • Lead by example and be the go-to person for all Environment Art related problem solving.
  • 6+ years as an environment artist on great games
  • 2 shipped titles in a Lead role
  • Experience working on titles within a photo realistic environment.
  • An excellent grasp of architectural relationships and scale.
  • In-depth knowledge of cutting edge 3D art creation, High to low poly modeling Max / Maya, Sculpting, Baking Normal and Displacement maps.
  • Traditional texturing, UV layout wisdom and PBR workflows are your meat and bread.
  • Familiarity with data management software (such as Perforce);
  • Firm grasp of workload management software/principles (e.g. Jira);
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written
  • Bring your unmissable enthusiasm about your craft to the team.

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume. 
All portfolios must contain a detailed breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

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