Develop performance and expertise within their team while furthering their own knowledge and expertise;Prioritise, plan and organise their own work and their teams work in conjunction with the Producer;Be the main contact for a collaborating studio or outsource partner;Review and deliver work in accordance with the project's artistic direction;Identify and set up best practices;Report to the Producer/Associate Producer on the progress of work and any issues relating to the project;Find relevant solutions to problems encountered in their work;Rapidly integrate strategic changes given by the producer into their team;Make suggestions that are in line with the game's marketing positioning;Participate and be an active contributor of the Art Board, a studio level initiative where all Art Leads discuss the requests and needs of their artists at a high level;Keep open channels of communication across their team/collaborating studio/ outsource partner;Produce schedules alongside the Producer in respect of constraints;Identify risks within the schedule and suggest changes;Delegate and assign work to team members using JIRA or other tracking tools used on the project;Act as a hiring manager to recruit highly skilled talents for their team and the studio;Hold regular team updates ('scrums') and update Producer/Associate Producer;Manage individual team member's performance and progress;Conduct any ad-hoc tasks when required.
Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world. The company's 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including Assassin's Creed®, For Honor® Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Tom Clancy's Rainbow Six, Tom Clancy's The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.
Lead an art team within a collaborative multidiscipline environment; define and track the schedule for the team, manage and mentor team members, and be a key player in the artistic style of the project.
Producer or Associate Producer as appropriate
Junior, Intermediate, Senior, Expert Artists of an appropriate speciality.
Qualifications Skills and KnowledgeGood knowledge of modeling techniques to create graphic assets expected on the project;Good knowledge of texture mapping and material;Good knowledge of streaming and LOD systems linked to the engine.Strong interpersonal and communication skills;Strong leadership, team and people management skills;Relevant Experience5 years' minimum experience in Art or any other relevant experience;Shipped at least 2 games, with at least 1 game being AAA on a next generation console;Bachelor's degree in any art based subject or any other relevant training.
Salary: Competitive + Relocation Location: Newcastle upon Tyne, UK