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Lead Engineer Featured

140/1998/135124

Aardvark Swift

£150,000.00 - £200,000.00 Per Annum

Los Angeles, United States

United States

Programming and Development,Senior Management

ASAP

12/02/2020

12/04/2020

Mid-Senior Level

Permanent | Full Time

No

Located in the sunny Los Angeles South Bay, moments away from the beach, abundant shopping, and the heart of a burgeoning tech sector. You’ll join a team made up of 40+ veteran video game developers that have worked on some of the biggest titles of the last twenty years! Blockbuster franchises such as Battlefield, Call of Duty, Medal of Honor, and God of War to name a few.

A fantastic, modern studio that promotes collaborative working in an inclusive atmosphere where everyone feels appreciated is waiting for you. You’ll have plenty of moments to relax, reflect, and celebrate a job well done with monthly BBQs in the sun, annual studio parties and celebrations. This studio family really do enjoy fun team activities year-round.

As a Lead Engineer your role will be:

To build, evaluate, and extend existing and new reliable gameplay architecture and features. You will design, implement, optimise, and maintain high-quality code and contribute to best practices. Managing the engineering team, you will mentor other programmers and perform code reviews. You will be expected to create, review and approve technical design documents for feature implementations. And work closely with discipline leads to understand project requirements and evaluate technical practicality and time estimates of design decisions.

The skills you will need to be in with a shot:

  • 7+ years game programming experience and at least one shipped title

  • Strong C++ skills and experience with Unreal Engine or other 3D game engines

  • Strong grasp of 3D math and spatial reasoning

  • Experience with a wide range of gameplay systems including AI, physics, networking, rendering, gameplay, and UI

  • Experience leading a team of game engineers and you’ve worked on multiplayer games

  • Experience with multi-threaded programming, profiling and optimisation techniques

  • Ability to understand and improve development pipelines and processes

  • Solid understanding of algorithms, performance, and debugging

Ideal if you have the following:

  • Experience with shipping a AAA game and with modern game platforms

  • Built networked action games

  • A good understanding of PC, console, and mobile gaming industry, development, platforms, and ecosystems



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