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Lead Cinematics Animator

934448566

Cloud Imperium Games

Negotiable

Germany, Frankfurt

Germany

Art and Animation

ASAP

14/10/2019

13/12/2019

Mid-Senior Level

Permanent | Full Time

No

Cloud Imperium Ltd in Frankfurt, Germany is looking for a Lead Cinematics Animator to work with the design team under the direction of the Game Director and Animation Director on animation-related cinematic and story areas within Squadron 42 and Star Citizen.

Responsibilities:

-Work with the Cinematic Director and Cinematic Designers to ensure that performances and animations and their in-game implementation match the intent of the performance capture and game needs

-Work with Animation Director to establish the quality expectations of animations within the game engine and disseminate this to the Cinematic Animation Team

-Liaison with other Animation Department Leads to ensure consistent working process and knowledge transfer

-Develop motion capture data for in-game assets to create seamless transitions to/from performance capture, where required

-Work with Tools and Programming teams to improve the pipeline for Animation data to combine high-quality in-game cinematics capture and AI/game code requirements

-Maintain consistency of team's deliverables through regular critiques and ensure timely completion of animation commitments at the desired quality bar

-Assist in creation and review of animation flowgraphs, in collaboration with the design team

-Work with the teams to develop documentation of Solutions and Processes

Requirements:

-4+ years of professional experience in game development - in an Animator capacity

-Shipped (from pre-production to release) 2-3+, large scale, AAA titles (PC, current/next-gen consoles)

-Positive, solution-orientated individual with a passion for game development

-A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation

-Expert knowledge with Maya, MotionBuilder, and other equivalent software

-Motion Capture experience

-Ability to create fluid, smooth, realistic animations with specific demonstration of animation fundamentals

-Experience with next generation AAA game engines

-An understanding of effective asset creation and optimization

-High degree of self-motivation and initiative

-Inherent ability to bring out the best in people, remains positive, ability to motivate your team

-Expert in time management, verbal and written communication skills

-Ability to gather, analyze, and act on feedback from the team, with an openness to critique

-Passion and constant drive to stay up to date with the latest technology and new techniques

-Excellent English communication and written skills

-Willing to relocate to Frankfurt, Germany

Pluses:

-Cinematography knowledge

-Experience with CryEngine/Lumberyard

-Experience with rigging

-Strong interest in science fiction based themes

-Experience with Outsourcing and/or collaboration with external studio



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