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Lead Character Artist Expiring soon

7430/9412/196716

Airship Images

Competitive

Lytham, United Kingdom

United Kingdom

Art

ASAP

12/05/2022

Lead-Principal

Permanent | Full Time

Yes

Airship Images is looking for a Lead Character Artist to work on a AAA sports franchise.

Our ideal candidate will have a genuine interest in creating next gen character art and be passionate about pushing the quality level of their artwork.

We are looking for strong leaders to become the pillars of our rapidly growing team!

The Lead Character Artist will maintain technical and visual consistency and quality defined by our clients. You will guide the team on a project and set the example in asset creation to meet the standards set by both external and internal direction.

A strong understanding of production methods and efficient workflows is key to this role. The Lead Character Artist sets the tone of the team through professionalism and excellence in verbal communication and emotional intelligence.

We’re looking for someone who is aligned with our core values and the following skills and experience.

Responsibilities:

  • Involved with client meetings and facilitates communication / direction to in-house artists
  • Offers direction to character artists for visual and technical considerations
  • Maintains schedule in cooperation with production
  • Monitors quality across team to ensure consistent deliveries to client
  • Mentors artists in technical and artistic techniques
  • Troubleshooting problems and mentoring Junior artists
  • Provides leadership for artists across multiple projects

Required:

  • 5+ years of industry experience as a Senior or Lead Character Artist
  • At least one AAA game shipped
  • Effective at managing people and tasks for teams up to 10 people in size
  • Excellent written and spoken communication skills
  • Expert understanding of optimal asset construction and best practices
  • Expert knowledge of character asset creation and implementation pipelines
  • Understanding of industry-standard modelling and texturing software; Maya (preferred), 3ds Max, Blender, Substance Designer/Painter, and Photoshop
  • Expert, in-depth knowledge of human & creature anatomy
  • Ability to realize characters from concepts and art briefs and communicate to team members how to approach their construction
  • Excellent knowledge of PBR texturing workflow
  • Experience with production softwares; P4V, Shotgrid, Jira. Etc.
  • Experience with Realtime Game Engines (Unreal, Unity, etc.)

Desirable:

*Please note that these are not essential to apply for the position.

  • Traditional drawing, painting and sculpting experience
  • Knowledge of hard surface modelling techniques
  • Understanding of Animation and Rigging



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