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Lead Artist (f/m/d)

743999688907908_crt:1563016012725

Ubisoft Blue Byte GmbH

Negotiable

Mainz, Germany

Germany

Art and Animation

ASAP

13/07/2019

11/09/2019

Mid-Senior Level

Permanent | Full Time

No

Company Description

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Mainz, Düsseldorf and Berlin, we are working on brands like "Anno", "Tom Clancy's Rainbow Six Siege", "Far Cry", "James Cameron's Avatar", "Beyond Good and Evil 2", "Ubisoft Escape Games", "The Settlers" and many more.Job Description

The Lead Artist (f/m/d) is responsible for developing and driving an original and innovative art style for the game while leading the art team in the development of AAA environments and assets. 
Your main tasks are to:

  • Work with other disciplines to establish technical and aesthetic guidelines for art in the game
  • Ensure that all assets created by the art team and outsource studios conform to the style and technical guidelines of the title
  • Participate in the scheduling of his part of the project and maintain planning foresight
  • Maintains effective informational flow to the team to ensure the team members are aligned with the project objectives
  • Provide regular review and feedback to his team members in a clear and constructive manner
  • Encourage creativity and participation from all team members
  • Maintain efficient collaboration between the team members and other departments
  • Maintain a close working relationship with your direct manager, producers, leads, directors and other teams to push project quality
  • Inspire, motivate, and mentor other artists in best practices, processes, and procedures pertaining to production
  • Actively participate to the constant improvement of work methods and pipelines
  • Share knowledge and recommend best practices in your area of operation
  • Ensure that produced and integrated assets respect the artistic vision of the game and meet the quality standards
Qualifications
  • 10+ years as professional artist or equivalent experience
  • 3+ years of art management experience
  • Experience managing both internal and outsourced art teams and pipelines 
  • Experience creating a broad range of art styles in both 2D and 3D mediums
  • Proficient with standard industry tools like Substance, Max, Z-Brush and Photoshop, with a high capacity to learn new tools
  • Demonstrate knowledge and application of current processes and techniques, including, 3D modeling, shaders, lighting, and composition
  • Strong artistic skills
  • Have effective planning and organizational skills with the ability to think strategic 
  • Excellent communication skills and teamwork oriented attitude
  • Problem solving attitude
  • Able to drive change and inspire others to generate new ideas 
  • Passion for the industry and an understanding of market trends and styles



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