Manage outsourcing of 3d assets (props/vehicles/weapons/buildings…), giving feedback and constraints to our outsourcing partners. Communicate/coordinate with other departments. Sculpting, Low-poly Modeling, Mapping, Texturing (PBR workflow). Reporting Lines:
We are currently looking for a 3d art outsourcing manager to work on the Destroy All Humans! IP and other upcoming high quality projects with Unreal Engine. The candidate would be part of our 3d art-team, reporting directly to our technical art director.
Reporting directly to the technical art directorRequirements: Shipped 1 or more games as a lead 3d artist/outsourcing manager 5+ years' experience at a game studio working as a senior 3d artist. Team management experience, able to give feedbacks on respect of style/quality and technical constraints. Able to work on different visual styles from Realistic to stylized. Strong knowledge of technical constraints related to 3d real time engines. Strong hard surface modeling, ability to create hard surface props. Strong ability to sculpt organic shapes. Proficient in the high poly, low poly baking workflow Proficient in creating efficient Mapping, minimizing seams and distortion Proficient in Zbrush, 3DS Max, Substance Painter, Photoshop. Self-motivated, technical problem solver.
Pluses: Experience with Substance designer, World machine, Marvelous designer, Speedtree. Character creation experience. Experience with Unreal Engine 4. Having notions of lighting. We would like to see your portfolio (Assessment)