Create high quality character, creature and object animations that meet the stylistic requirements Work with game designers to assist in implementing animations into the game engine Collaborate with technical animators to help improve and maintain the animation pipeline ESSENTIAL SKILLS AND EXPERIENCE:2+ Years of using Maya and its animation tools Practical experience in both hand-keyed and mo-cap animation techniques A solid understanding of body motion, physics, IK and FK A keen eye for movement, squash and stretch, anticipation, overshoot, follow-through etc. A portfolio showcasing a variety of high-quality 3D animations, such as characters, creatures, and sequences BONUS SKILLS AND EXPERIENCE:2+ Years of game industry experience Experienced with implementing animation content in Unreal Engine 4 Knowledge of rigging and skinning Knowledge of scripting (MEL, Python or similar) 2D Animation skills WHAT WE OFFER:A company culture that values a healthy work-life balance Studio location in the heart of Amsterdam Flexible working hours Benefits according to experience and job 26 Standard vacation days with an option to buy 5 more An onsite canteen offering an inexpensive healthy lunch Up to 30% income tax reduction for eligbile expats Relocation cost compensation depending on your situation Free pension plan Free train commuting when living outside of Amsterdam Group activities and an annual VR game jam Friday afternoon drinks The latest VR hardware which you can borrow and take home
Animators bring movement and life to our games and experiences; through the characters and the world they inhabit. The intermediate animator is skilled at creating gameplay and story-telling animation through keyframe and mo-cap editing, meeting the needs of the game engine, the game's design and the artistic direction.
For this vacancy we only consider candidates that are eligible to work in the EU (no visa required).