Implement graphics algorithms, techniques and processes that meet the artistic, design and technical requirements of the project;Work as a key part of an agile development team, organising and planning the implementation of features with direction from their lead, and assist less experienced programmers;Use practical solutions to implement feature requests, taking into account performance, maintainability and resource usage;Ensure coding standards are followed in their own and others code;Collect, interpret and analyse the technical feasibility of system/feature specifications;Write clear and well-structured code using the appropriate data structure and algorithms while bearing in mind performance, maintenance and architectural requirements;Include comments in the code and document implemented features;Demonstrate an understanding of the basics of load testing and game feature testing and write test code;Stay up-to-date with technology advances within the field;Perform code reviews for peers;Extract and interpret relevant runtime system resource information (disk IO, network, CPU, memory, etc).Skills and KnowledgeGood mathematics ability and a familiarity with common 3D graphics principles and rendering algorithms;Good working knowledge of current GPU architecture and modern rendering APIs including Direct3D 12 or Vulkan;Very good C/C++ programming skills, with very good knowledge of object oriented development including design patterns and UML;Experience working with a large game codebase, and it's modules, middleware and associated pipeline;Understanding of speed and memory considerations, and able to implement basic optimisations;Knowledge of common algorithms, data structures and patterns, and their application;Ability to analyse unfamiliar code of a reasonable complexity to understand, extend and refactor an existing module;Ability to debug defects of a reasonable complexity, including memory related issues, and multi-threading;Knowledge of different software development methods such as Test Driven Development, Unit Testing, Agile etc.;Understanding the constraints and technical requirements for console platform development within their area is a plus;Ability to adapt to change;Good interpersonal and communication skills.
Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.
The company's 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including Assassin's Creed®, For Honor® Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Tom Clancy's Rainbow Six, Tom Clancy's The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.
Qualifications Relevant ExperienceBachelor's degree in computer science or computer engineering or equivalent experience;3 years commercial software development experience with significant involvement in 1 published game in a relevant programming capacity is a plus;Experience working with at least one modern console platform is an advantage;Experience with profiling tools is desirable;Experience working in a multi-site collaboration environment is a plus;Experience developing shaders using HLSL or similar;Experience with CUDA or similar.
Salary: Competitive + Relocation
Location: Royal Leamington Spa, UK