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Generalist Programmer [Beyond Good and Evil 2] (f/m/d)

7439997131895591_crt:1595243956232

Ubisoft Blue Byte GmbH

Negotiable

Mainz, Germany

Germany

Programming and Development

ASAP

20/07/2020

Associate

Permanent | Full Time

No

Company Description

About Ubisoft Mainz
The teams at Ubisoft Mainz are engineering some of Ubisoft's biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy's Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.Job Description

Beyond Good & Evil 2 is an action-adventure sci-fi RPG and set in the same universe as Ubisoft's original cult classic. Join the crew at Ubisoft Mainz and help us create the best possible experience for our players.
               As Generalist Programmer you will act as the hub between game design and programming and ensure that our games offer an overall great player experience. You should be approachable and enthusiastic when it comes to discussing requirements and translating designs into an actual playable game. This role will constantly challenge your technical knowledge and creativity as you both evaluate and push the limits of what is technically possible.
Your responsibilities:

  • Implement various gameplay systems and tools for a AAA game
  • Act as a service-oriented ambassador of engineering to the rest of the team
  • Work with our game designers and programmers to evaluate technical possibilities, conceptualize and realize game features and functionality and create the best possible player experience
  • Ensure that newly developed features and systems meet expectations and are coherent with existing code
  • Make use of iterative prototyping to demonstrate the validity of gameplay features
  • Analyze and understand the game design in order to define required features and game systems - Suggest improvements whenever necessary by designing and implementing new systems or modifying existing systems
  • Identify and resolve bugs reported by people from other disciplines, the quality control team and your peers
  • Champion core game values, especially 'gameplay first'
Qualifications

What it takes to make it
  • Degree in Computer Science, Mathematics, Physics or equivalent
  • Strong skills in C++. (C# and WPF are a plus)
  • Strong data structures, logic, algorithms, and optimization skills
  • Experience in the design and implementation of various game systems, such as game object management, AI, pathfinding, scripting, combat, and online networking preferred
  • Strong ability for analyzing and optimizing existing systems
  • Great verbal and written communication skills in English
  • Self-motivated team player and good experience working closely with game designers
  • Passion for video games and technology



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