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Gameplay Technical Animator


Build a Rocket Boy


Edinburgh, United Kingdom

United Kingdom

Art and Animation





Permanent | Full Time


The role involves bridging the programming and the animation teams by working closely with both groups implementing animation using engine tools and animation authoring packages. This position is a technical role, so you must be comfortable spending time on the technical side of production, but at the same time, have a good eye for animation. You will be working under the guidance of the Lead Animator.

The studio is currently expanding, and we are looking for exceptional candidates that will play a significant role building a new AAA game.

We are an iterative development studio and you will need to be comfortable working in a fluid environment with competing demands. We also believe that the best games are made by diverse teams, and we welcome and encourage applicants from all backgrounds.


  • Create and maintain animation graphs.
  • Integrate new animations into the current pipeline.
  • Debug animation graphs to solve gameplay animation issues.
  • Ensure animation quality is not compromised by limitations of technical processes.

  • Requirements

  • Previous experience in games development, preferably with a shipped title under your belt.
  • Experience with graph based systems and setting up graphs.
  • Strong knowledge of Maya and Motion Builder.
  • Debugging animation graphs.
  • Good ability to write technical documentation.
  • Strong practical understanding of animation logic.
  • Excellent understanding of node graphs, animation trees.
  • Creative problem-solving attitude.
  • Good communication skills.

  • Keep Calm and waka waka...