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Gameplay Technical Animator

27_crt:1587988997573

Build a Rocket Boy

Negotiable

Edinburgh, United Kingdom

United Kingdom

Art and Animation

ASAP

27/04/2020

26/06/2020

Associate

Permanent | Full Time

No

The role involves bridging the programming and the animation teams by working closely with both groups implementing animation using engine tools and animation authoring packages. This position is a technical role, so you must be comfortable spending time on the technical side of production, but at the same time, have a good eye for animation. You will be working under the guidance of the Lead Animator.

The studio is currently expanding, and we are looking for exceptional candidates that will play a significant role building a new AAA game.

We are an iterative development studio and you will need to be comfortable working in a fluid environment with competing demands. We also believe that the best games are made by diverse teams, and we welcome and encourage applicants from all backgrounds.

Responsibilities

  • Create and maintain animation graphs.
  • Integrate new animations into the current pipeline.
  • Debug animation graphs to solve gameplay animation issues.
  • Ensure animation quality is not compromised by limitations of technical processes.


  • Requirements

  • Previous experience in games development, preferably with a shipped title under your belt.
  • Experience with graph based systems and setting up graphs.
  • Strong knowledge of Maya and Motion Builder.
  • Debugging animation graphs.
  • Good ability to write technical documentation.
  • Strong practical understanding of animation logic.
  • Excellent understanding of node graphs, animation trees.
  • Creative problem-solving attitude.
  • Good communication skills.




  • Keep Calm and waka waka...