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Game Engine Developer

140/1998/132372

Aardvark Swift

Negotiable

London, United Kingdom

United Kingdom

Programming and Development

ASAP

13/02/2020

13/04/2020

Mid-Senior Level

Permanent | Full Time

No

This studio has an incredible team with an incredible mission to change the nature of computing.
 

As our new Game Engine Developer you will be key to company growth by:

  • Working in the Engines team to own our distributed/cloud game engine and ensure that it has the power and feature set to push the boundaries of what’s possible in online gaming.
  • Working in a team of game engine, spatial simulation and distributed computing experts to deliver both foundational work and incremental improvements to Hadean’s technology. As an autonomous, self-organising team you’ll own your goals and feel the thrill of successful delivery.
  • Bringing your experience of game engine development to the table as we plan, design and deliver new game engine features and improve existing ones.

The skills you will need:

  • Knowledge of at least one of the following game engine subsystems: collision and physics, AI, pathfinding, spatial partitioning, resource management.
  • Experience optimising engine code for memory, cache, network and CPU efficiency and performance.
  • Strong C/C++ knowledge.
  • You are highly proactive and able to organise your time towards successful delivery.
  • You can decompose complex problems and manage the inherent risks in pushing technical boundaries.
  • You can take high-level requirements and distil them into an elegant software design.
  • You can write clear, understandable and maintainable code.

Nice but not necessary:

  • Experience with Rust.
  • Experience working with distributed systems or parallel computing.



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