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Game Director

JOB CODE:PGD01

Firesprite Limited

We offer a very competitive package, which is dependent on experience

Liverpool

Not provided

Production

ASAP

04/02/2020

04/04/2020

Mid-Senior Level

Permanent | Full Time

No

Overview:

Based in the heart of the North West’s vibrant game development hub in Liverpool, we create innovative and cutting-edge experiences with key strategic partners on a variety of game platforms.

Whilst you may not have heard of Firesprite, we’re certain that you’d know of the exciting IPs that we have collaborated on such as Run Sackboy Run (LittleBigPlanet) and the creation of The Playroom and The Playroom VR with our close friends and partners at PlayStation.

We’re also creators of our own IP, leveraging the talent, creativity and innovation within our development studio to ship our debut title The Persistence, released on PlayStation VR in Summer 2018 to critical acclaim.

We have ambitious plans for 2020 and beyond and we’re looking for talented developers to join our studio as we embark upon this next exciting phase.

The Role:

We are seeking an experienced Game Director to join our talented team. As the Game Director, you will be the Creative leader for the team. Responsible for setting, communicating, and delivering all aspects of the game’s quality.

You will get to work with a dedicated, talented, and fun team in a relaxed atmosphere, working on some of the best games in the world, within the vibrant heart of Liverpool City Centre.

Key responsibilities:

  • Delivering a high-quality game
  • Guiding the project from initial concept through to publication
  • Setting the creative direction for the game
  • Develop excellent relationships with Publishers and External partners
  • Work with production team on all resourcing and task allocations to ensure the project will progress towards quality goals
  • Identifying shortfalls in skills and assisting with the recruitment process
  • Creating or overseeing all design work
  • Working with Producers to ensure a realistic project scope
  • Being the glue within the teams, the person who steers the ship and brings all the disciplines together
  • Mentoring junior members of the design team
  • Reporting the game’s quality progress to the team, studio management, and externals
  • Represent the game and studio at public events, creating positive community engagement

Role requirements:

  • Ability to create (and maintain) game visions
  • Drive the quality of the game through all phases of development
  • Natural leadership skills
  • Clear and concise communication
  • A thorough knowledge of all aspects of game development
  • Friendly and approachable personality
  • Energetic and positive attitude
  • Excellent written game design skills
  • Proactive and entrepreneurial
  • Must be able to work well under pressure

Additional or desired skills:

  • Have shipped at least one game in a similar role



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