Leading the development of high-quality art for our AAA game(s), from concept to completion; Researching and proposing concept references together with the Art Director; Preparing creative concepts for internal and external production teams; Ensuring a productive workflow with artists and external partners, through briefs, daily communication, and by providing clear feedback to ensure that deliverables are completed at quality, and to specification; Understanding and evangelizing the visual style of the game; Organizing and updating work and backlog using project management/planning tools (e.g. JIRA); Working together with producers, leads, directors, and other teams to push the quality and creativity of the project. Qualifications
As a Concept Artist at Massive, you'll collaborate with a specialist team on multiple major Ubisoft projects and a new unannounced project. You're encouraged to bring your creativity and eye for detail to enhance our in-game assets, characters, and environments. You'll help to develop our ambitious art team, CoDev with multiple Ubisoft studios, and take concepts from initial briefs through to launch, collaborating with your multidisciplined colleagues.
This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager/cover letter in English. Applications will be reviewed whilst the job ad is posted.
You have a passion for films and game concept art, with an observational and research-oriented style. Your ability to see both the big-picture and deliver high-quality, detailed art concepts will set you up for success in this role. You're ready to bring your ideas to the table, pushing creativity and innovation through to our partners, since you know what will work in the final game. It's also your passion and understanding of the Division IP that makes you great at communicating feedback and getting your point across, leaving everyone involved with a clear direction to head in.
Besides the above we're looking for someone aligned with our core values and the following skills and experience: A relevant portfolio is required (we'd like to see a variety of your work and in different styles); You have experience as a concept artist (or similar role) through various game production/development cycles; Experience leading art on projects, preferably using agile project management; Ability to create concepts of characters, props, and environments to AAA standard; Tools - working knowledge with Adobe Photoshop (photo-bashing), 3D, and familiarity with game engines (e.g. Unity & Unreal); Ideally, you also have experience taking/guiding your Concept Art from scratch through to realization, and a finished 3D asset. Whether by yourself or working together with other 3D-Artists.