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Character Artist

140/4597/134519

Aardvark Swift

Negotiable

Runcorn, United Kingdom

United Kingdom

Art and Animation

ASAP

01/05/2020

30/06/2020

Mid-Senior Level

Permanent | Full Time

No

Character Artist - Cheshire

Our client is at the cutting edge of technology and they deliver truly ground-breaking projects for A-list clients. They offer work-for-hire software development services to the technology sector, adding value to games, business software or apps.

They're currently looking for a Character Artist to join an amazingly professional, fun and supportive working environment. Their anti-crunch mentality and mentoring ethos bring out the best in our team.

  • Accurately follow a pre-defined art style or concept to produce high quality, believable characters.
  • Create characters and creatures in varying art styles, both low and high poly, including making heads, faces, clothing and hair.
  • Produce character models that are anatomically correct and are full of life and personality.
  • Create clean and efficient topology ready for skinning for animation and author well laid out textures.
  • Work alongside art leads to set the standard and to ensure consistency between initial vision and final assets.
  • Ensure work hits all memory and frame rate guides and adheres to project guidelines in terms of naming conventions etc.
  • Adhere to schedules and promptly feedback any concerns regarding all aspects of the project.
  • Attend regular reviews of artwork and both give and receive feedback.
  • Keep up to date with industry advancements and technologies and share knowledge with the art team.
  • Mentor Junior Character Artists if required.
  • Excellent artistic ability, strong organic modelling skills and in-depth anatomical knowledge.
  • In depth understanding of current gen skin and hair shaders and ability to accurately capture facial subtleties.
  • Proficient in 2D and 3D software packages (Maya/3DS Max, Z-Brush/Mudbox, Substance, Photoshop).
  • Good understanding of various tools and game engines used in current gen development.
  • Desirable to have experience in real time hair, Marvellous Designer, cloth simulation set up and blendshape creation workflows.
  • Good communication and organisation skills and confident working within a multidisciplinary art team.
  • Practical and methodical approach to both technical and creative problem-solving.
  • Flexible approach with the ability to adapt with change and to take art direction effectively, understanding that amendments are part of the pipeline.
  • Ability to work to strict deadlines and demonstrate dependability and commitment to projects and tasks.
  • Experience of working within game development for at least 3 years with at least 2 published titles.
  • Up-to-date experience and knowledge of current gen console game development processes, practices and terminology.

 



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