Oxford, United Kingdom
Programming and Development
Permanent | Full Time
Rebellion now needs our first dedicated Build Engineer. You will have primary responsibility for looking after our site-wide build machines for current games and improving continuous integration so we’re looking for someone with special interest in improving workflow and processes. You would also manage releases of our back catalogues and be involved in engine testing and tools development. We are open to training up a graduate for this role so if you are interested in the field, dedicated, willing to learn and can show us your hobby programming, then feel free to apply even if you don’t yet have all the skills/experience listed below.
This role is full-time based in-house at our Oxford headquarters. We can consider permanent or contract employment but not freelance or agencies. You must be able to legally work in the UK.
Want to know more? You can watch our video here;
Games experience would be an advantage but is not essential if you have some experience of creating robust, maintainable systems and C++, whether professional or hobby. Any experience in designing, building and/or maintaining automated build systems would also be an advantage. A strong academic background is preferred with a 1st class or 2:1 degree in Computer Science, Maths, Physics or other science-related subject, or equivalent professional experience.
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