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Associate Technical Artist


Splash Damage


London, United Kingdom

United Kingdom

Art and Animation




Permanent | Full Time


Description About Splash Damage

Come join us!

We founded Splash Damage with a mission to create lifelong friendships for our players and our employees by building the world's most engaging multiplayer experiences with world-leading partners. Our teams have just celebrated the launch of Gears Tactics and we're currently working on several exciting unannounced titles.

Our people always come first, and we acted swiftly to ensure that we moved all our employees to a work from home model during the COVID-19 outbreak in the UK, and this will continue for the foreseeable future. With our first-class virtual onboarding programme, we're able to get you up and running remotely during this time and we're maintaining our relaxed and welcoming culture with digital social events, daily company communications and much more. With the relaxing of travel and quarantine restrictions in the UK, we are now relocating new team members from outside the UK to London prior to starting their employment with us. This gives new Splashers the opportunity to establish a home in the local area, before joining their teams in working remotely until such time as we return to the studio. We will continue to monitor the situation in line with government advice, and look forward to having all of our amazing staff back into the studio as soon as it is safe to do so.

We're advocates for work-life balance and offer flexible working arrangements to suit individual needs and a comprehensive benefits package which focuses on family and mental well-being. Together with this we've been running a formal Equality, Diversity and Inclusion programme for nearly two years and are committed to increasing diversity across our studio.

The role

We are increasing the Tech-Art presence across our projects here at Splash Damage and so we're looking for an Associate Technical Artist to join the team.

Associate Technical Artists at Splash Damage are embedded in our various game projects to work alongside experienced Technical Artists and developers of the many other disciplines such as Art, Animation and Programming amongst others. They will partake in a wide range of different tasks depending on the different stages of the titles development which will build their experience to become rounded and versatile problem solvers.

We believe that leveling up our T shaped skills are an essential part of the job and offer regular training opportunities and mentorship to all our Technical Artists.

As a Technical Artist at Splash Damage, you will:

  • Communicate with all disciplines to resolve issues and improve game quality
  • Assist in Prototyping, develop and improve art pipelines
  • Assist in Optimising run-time performance of our games
  • Assist the programming team with implementing art-related tools and features
  • Take part in implementing in-house and outsourced art assets

Essential skills and experience
  • Good verbal and written communication skills
  • Strong proactive problem-solving attitude is key.
  • Reasonable knowledge of modern game content creation workflows using one or more 3D Digital Content Creation packages.
  • One or more of the following:
    • Good application scripting experience (e.g. Python, MAXScript, Javascript)
    • Good understanding of real-time physically-based materials & rendering (PBR)
    • Good understanding of game engines, where UE3 or UE4 is preferred.
  • Passion for games and game development

Bonus points for
  • Digital art skills (modelling, texturing, lighting)
  • Some familiarity with rigging and animation
  • Familiarity with programming languages such as C++ or C#
  • Familiarity with performance profiling and optimisation (CPU and/or GPU)

Splash Damage is an equal opportunity employer. We believe our teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity.

Keep Calm and waka waka...