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Animator

ANIM/Techland

Techland

Negotiable

Wroclaw, Poland

Poland

Art and Animation

01/01/2020

22/01/2020

22/03/2020

Mid-Senior Level

Permanent | Full Time

No

Founded in 1991, Techland is a renowned global publisher, distributor, and developer of video games. Our titles – especially Dying Light and Dying Light: The Following as well as the Dead Island and the Call of Juarez game series – achieved an international success and won millions of fans. Dying Light, which launched in 2015, has been played by more than 14 million people to date. In 2016 the company joined the international publishing market as Techland Publishing, and announced development of two triple-A titles: Dying Light 2 and a fantasy action RPG game. Thanks to industry-leading specialists and use of latest technology, Techland is committed to delivering unforgettable experiences and innovative entertainment to players around the world.

Animators at Techland work in interdisciplinary teams. Together with programmers and designers they are an integral part of the game creation process. This position is characterized by high independence and inclusion in decision-making. We want our projects to give players unforgettable experiences, which is why animators are focused on crafting fun and having real impact on the gameplay appearance.

Main tasks in this position are:

  • creating character and object animations for AAA games,
  • crafting gameplay experience,
  • implementing created animations in the C-Engine animation system.

Requirements:

  • 2+ years of experience in the video games industry,
  • proficiency with 3D software such as MotionBuilder, Maya or 3ds Max,
  • experience in working with Motion Capture data,
  • ability to closely adapt the animation vision,
  • being used to work on tasks autonomously and to deliver results on time,
  • good communication skills to interact with other teams - programmers, 2D artists, 3D artists, and VFX artists, etc.,
  • passion for games and proven ability to work as a part of a team,
  • knowledge of and interest in the gamedev industry,
  • fluent English.

Nice to have:

  • experience in working on AAA games (for PC, PS4, Xbox One),
  • familiarity with animation systems (e.g. Unreal, Unity).

What can we offer? 

  • INTERESTING PROJECTS –  Two AAA games in the works, developed independently using the same technology with a total budget of $100 M.

  • TIME TO LEARN – You get your own budget for conferences and workshops along with additional days off to attend them.

  • REAL IMPACT – Whether you are an industry veteran or a gifted young talent, your work and know-how can make a difference in the team and project.

  • FUN & PARTIES – Arcades, barbecue, office canteen, and lots of consoles available all the time. Yummy food, loads of booze, and great music at company-wide parties.

  • CHANCE TO TEACH – Share your expertise through the internal Mentoring Program or try yourself as a lecturer at the universities the company cooperates with.

  • WORK FLEXIBILITY – We care for your work-life balance, so flexible work hours are always an option.



Keep Calm and waka waka...