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Animator - Toronto, Canada

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Certain Affinity Inc.

Negotiable

Toronto, Canada

Canada

Art and Animation

ASAP

29/07/2019

27/09/2019

Associate

Permanent | Full Time

No

Art  Toronto, Ontario

 

 

Would you like to work on some of the biggest franchises in gaming? Certain Affinity, the largest independent video game developer in Austin, Texas, is opening a location in Toronto, Canada and we’re looking for exceptionally talented people to join us. Our Toronto studio will collaborate with our Austin location, and together we’ll be co-developing AAA FPS games and creating our own compelling new IP.

As an Animator at Certain Affinity, you’ll be part of a creative team generating highly polished in-game animations. You will assist in the design of the project by providing pre-visualization animations for gameplay elements as well as evolve and refine motion for characters, weapons, vehicles, and environmental objects.

Responsibilities

  • Work with Art Director, Lead Animator & Design team to visualize and integrate motion into a highly immersive world
  • Create animations in a variety of styles, from ultra-realistic mocap based movement to highly stylized hand-keyed motion depending on the needs of the project

Requirements

  • 2+ years’ experience in the game industry, specifically associated with character and object animation
  • Understanding and application of both keyframe and performance capture animation in a real-time environment
  • Shipped 2+ titles as an animator
  • Strong foundational knowledge in traditional arts, including but not limited to graphic design or illustration, life drawing, acting, and cinematography
  • Working-level understanding of the principals of motion as applied to characters, cameras, objects, and vehicles
  • Solid grasp of performance requirements and constraints of the current-generation console and PC development
  • Understanding of animation pipelines and workflow
  • Collaboration and communication skills that bridge the gap between art, design, and tech
  • Ability to work within predefined styles from realistic to stylized and effectively communicate this style to the rest of a team
  • Solid understanding of how animation by way of performance, staging, dynamics, timing, and pacing influences player response and feedback to help make a game fun and engaging
  • Team player with the drive and initiative to deliver extremely high-quality work within performance and time restrictions
  • Must be adept at time constraints and multiple priorities
  • Must be able to initiate visual direction without a specific concept or design
  • Experience using proprietary editors, software and tools or other similar experience with Unreal 4, Radiant, Source Engine, etc.
  • Working-level knowledge of Maya and/or Max, MotionBuilder or other 3D animation packages

Extra Credit

  • Experience in the application of motion as related to physical simulation of particles, fluids, and other related fields 
  • Shipped 1+ AAA title in last 3 years
  • Experience with technical animation scripting or rigging



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