Technical Artist The technical artist is responsible for the systems and tools associated with creating and porting art assets. Completed art assets such as character art or environment background are delivered to the technical artist, who is tasked with optimising the art to ensure that the digital files run efficiently within the memory and load speeds of the engine and console, and that the designs still maintain a high standard of visual quality. This includes shader and lighting optimisation, and technical artists may be asked to develop in-house shading tools. Particular attention is paid to file size, polygon count, and how those variables affect render time. The technical artist is also responsible for preparing and/or designing character systems like skeletons, cloths, effect emitters, and ragdoll collision.
Shanghai, China Shanghai is one of the four municipalities under the direct administration of the central government of the People's Republic of China, the largest city in China by population. Shanghai has been described as the 'showpiece' of the booming economy of mainland China renowned for its Lujiazui skyline, museums and historic buildings, such as those along The Bund, as well as the City God Temple and the Yu Garden. Shanghai is the commercial and financial center of China.
ShanghaiNo salary specifiedScopely Art
Scopely is looking for a Lead Technical Artist to join an unannounced title based in our Shanghai office (5 days in the office). At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environm...
Posted - 11 Aug 2026
Shanghai, ChinaNo salary specifiedCounterPunch, A Virtuos Studio Design
Posted - 24 Jul 2026
Shanghai, ChinaNo salary specifiedVirtuos Production
PLAY, GROW and WINTo be a part of Virtuos means to be a creator.At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of ...
Posted - 15 Jul 2026
Shanghai, ChinaNo salary specifiedCounterPunch, A Virtuos Studio Production
PLAY, GROW and WINTo be a part of Virtuos means to be a creator.At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of ...
Posted - 15 Jul 2026
ShanghaiNo salary specifiedScopely No industry specified
Scopely is looking for a Client Engineer to join an unannounced title based in our Shanghai office (5 days in the office). At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments a...
Posted - 11 Aug 2026
ShanghaiNo salary specifiedScopely No industry specified
Location: Tokyo, Japan(On-board in China) Scopely's Security team is looking for a Sr Client Security Engineer to build a new client security function in China. You will design and ship client/server-side protections for large-scale mobile...
Posted - 11 Aug 2026
Shanghai, ChinaNo salary specifiedVirtuos Art
PLAY, GROW and WINTo be a part of Virtuos means to be a creator.At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of ...
Posted - 17 Aug 2026
Shanghai, ChinaNo salary specifiedCounterPunch, A Virtuos Studio Art
PLAY, GROW and WINTo be a part of Virtuos means to be a creator.At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of ...
Posted - 18 Aug 2026
Shanghai, ChinaNo salary specifiedVirtuos VR and AI
PLAY, GROW and WINTo be a part of Virtuos means to be a creator.At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of ...
Posted - 11 Aug 2026