Technical Artist The technical artist is responsible for the systems and tools associated with creating and porting art assets. Completed art assets such as character art or environment background are delivered to the technical artist, who is tasked with optimising the art to ensure that the digital files run efficiently within the memory and load speeds of the engine and console, and that the designs still maintain a high standard of visual quality. This includes shader and lighting optimisation, and technical artists may be asked to develop in-house shading tools. Particular attention is paid to file size, polygon count, and how those variables affect render time. The technical artist is also responsible for preparing and/or designing character systems like skeletons, cloths, effect emitters, and ragdoll collision.
Prague, Czech Republic Prague is the capital and largest city in the Czech Republic. The city has a temperate climate, with warm summers and chilly winters. Prague is home to a number of famous cultural attractions, many of which survived the violence and destruction of 20th-century Europe. Main attractions include Prague Castle, Charles Bridge, Old Town Square with the Prague astronomical clock, the Jewish Quarter, Petřín hill and Vyšehrad. Since 1992, the extensive historic centre of Prague has been included in the UNESCO list of World Heritage Sites.
Prague£600,000.00 - £1,200,000.00 Per AnnumKeen Software House a.s. Games and Level Design
https://www.keenswh.com/products.html We are looking for a skilled 3D , proficient mainly in hard surface modeling, focusing on props and environment with secondary focus on characters and organic modeling.
Posted - 25 May 2020