Technical Artist The technical artist is responsible for the systems and tools associated with creating and porting art assets. Completed art assets such as character art or environment background are delivered to the technical artist, who is tasked with optimising the art to ensure that the digital files run efficiently within the memory and load speeds of the engine and console, and that the designs still maintain a high standard of visual quality. This includes shader and lighting optimisation, and technical artists may be asked to develop in-house shading tools. Particular attention is paid to file size, polygon count, and how those variables affect render time. The technical artist is also responsible for preparing and/or designing character systems like skeletons, cloths, effect emitters, and ragdoll collision.
Moscow, Russia Moscow is the capital and most populous city of Russia. Moscow is a major political, economic, cultural, and scientific centre of Russia and Eastern Europe, as well as the largest city entirely on the European continent. Moscow has been ranked as the ninth most expensive city in the world by Mercer. The city is well known for its architecture, particularly its historic buildings such as Saint Basil's Cathedral with its colourful architectural style. Nightlife in Moscow has moved on since Soviet times and today the city has many of the world's largest nightclubs. Clubs, bars, creative spaces and restaurants-turned-into-dancefloors are flooding Moscow streets with new openings every year. The hottest area is located around the old chocolate factory, where bars, nightclubs, galleries, cafés and restaurants are placed.