Technical Artist The technical artist is responsible for the systems and tools associated with creating and porting art assets. Completed art assets such as character art or environment background are delivered to the technical artist, who is tasked with optimising the art to ensure that the digital files run efficiently within the memory and load speeds of the engine and console, and that the designs still maintain a high standard of visual quality. This includes shader and lighting optimisation, and technical artists may be asked to develop in-house shading tools. Particular attention is paid to file size, polygon count, and how those variables affect render time. The technical artist is also responsible for preparing and/or designing character systems like skeletons, cloths, effect emitters, and ragdoll collision.
Istanbul, Turkey Istanbul is the most populous city in Turkey and the country's economic, cultural, and historic center. Istanbul's strategic position on the historic Silk Road, rail networks to Europe and the Middle East, and the only sea route between the Black Sea and the Mediterranean have produced a cosmopolitan populace. Istanbul is located in north-western Turkey within the Marmara Region. Istanbul has a borderline Mediterranean climate. Istanbul has numerous shopping centers, from the historic to the modern. The Grand Bazaar, in operation since 1461, is among the world's oldest and largest covered markets. Istanbul is also famous for its seafood restaurants.
IstanbulNo salary specifiedGram Games Games and Level Design
You will be a part of the overall design pipeline -- providing feedback and insight to designers, , and producers on proposed designs as well as live designs that need revisiting.
Posted - 04 Jun 2020