Technical Artist The technical artist is responsible for the systems and tools associated with creating and porting art assets. Completed art assets such as character art or environment background are delivered to the technical artist, who is tasked with optimising the art to ensure that the digital files run efficiently within the memory and load speeds of the engine and console, and that the designs still maintain a high standard of visual quality. This includes shader and lighting optimisation, and technical artists may be asked to develop in-house shading tools. Particular attention is paid to file size, polygon count, and how those variables affect render time. The technical artist is also responsible for preparing and/or designing character systems like skeletons, cloths, effect emitters, and ragdoll collision.
Guildford Guildford is a large town in Surrey, England, United Kingdom located 27 miles (43 km) southwest of central London. The town is a centre for video game production and currently boasts studios from Media Molecule, Electronic Arts and Hello Games amongst others. Guildford is a vibrant market town with first class shopping, restaurants and attractions.
Guildford, United KingdomNo salary specifiedAardvark Swift Art
I'm very excited to be working with an established UK studio as they kick off their next adventure. This close-knit team of industry veterans is looking for a talented 3D Arti Generalist to join their small but super skilled art team. It's...
Posted - 05 Aug 2026
GuildfordSalary on applicationSkillsearch Limited Programming
Are you an experienced Principal Rendering Engineer ready to shape the visual future of AAA games? This is an opportunity to join an established game development studio working on an ambitious, unannounced AAA project, where quality, perf...
Posted - 28 Jul 2026