Technical Artist The technical artist is responsible for the systems and tools associated with creating and porting art assets. Completed art assets such as character art or environment background are delivered to the technical artist, who is tasked with optimising the art to ensure that the digital files run efficiently within the memory and load speeds of the engine and console, and that the designs still maintain a high standard of visual quality. This includes shader and lighting optimisation, and technical artists may be asked to develop in-house shading tools. Particular attention is paid to file size, polygon count, and how those variables affect render time. The technical artist is also responsible for preparing and/or designing character systems like skeletons, cloths, effect emitters, and ragdoll collision.
Edinburgh, Scotland, United Kingdom Edinburgh is the capital city of Scotland. The city has long been a centre of education, particularly in the fields of medicine, Scots law, literature, the sciences and engineering. It is the second largest financial centre in the United Kingdom (after London) and the city's historical and cultural attractions have made it the United Kingdom's second most popular tourist destination, attracting over one million overseas visitors each year. The city is affectionately nicknamed Auld Reekie, Scots for Old Smoky, for the views from the country of the smoke covered Old Town. Edinburgh was the birthplace of Rockstar Games.
Edinburgh, United KingdomNo salary specifiedBuild a Rocket Boy Art and Animation
As a , you will be working alongside the animation team to enable them produce high-end content and providing guidance as well as helping to define animation workflow and pipelines.
Posted - 26 Jan 2020