Technical Artist The technical artist is responsible for the systems and tools associated with creating and porting art assets. Completed art assets such as character art or environment background are delivered to the technical artist, who is tasked with optimising the art to ensure that the digital files run efficiently within the memory and load speeds of the engine and console, and that the designs still maintain a high standard of visual quality. This includes shader and lighting optimisation, and technical artists may be asked to develop in-house shading tools. Particular attention is paid to file size, polygon count, and how those variables affect render time. The technical artist is also responsible for preparing and/or designing character systems like skeletons, cloths, effect emitters, and ragdoll collision.
Brno, Czech Republic Brno is the second largest city in the Czech Republic by population and area, the largest Moravian city, and the historical capital city of the Margraviate of Moravia. There are many museums, theatres and other cultural institutions. Brno is also a vibrant university city with about 90,000 students, and a number of festivals and other cultural events. Brno has hundreds of historical sights, including one designated a World Heritage Site by UNESCO
Lead AI Programmer (on-site only) Featured
Brno, Czech RepublicNo salary specifiedMADFINGER Games VR and AI
Join our talented and passionate team at MADFINGER Games, where we are setting new standards in the world of gaming.Gray Zone Warfare has been under development in our bustling offices for over three years. This immersive tactical FPS, powe...
Posted - 24 Jul 2026
Lead Technical Artist - Shaders
Brno, Czech RepublicNo salary specifiedHangar 13 Games Art
Who We AreHangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich...
Posted - 18 Jul 2026
Lead Technical Artist (On-site only)
Brno, Czech RepublicNo salary specifiedMADFINGER Games Art
Gray Zone Warfare has been under development in our bustling offices for three years. This new game is an immersive tactical FPS with a maximum focus on realism, engaging gameplay, and stunning graphics powered by Unreal Engine 5. At MADFIN...
Posted - 01 Aug 2026