Technical Artist The technical artist is responsible for the systems and tools associated with creating and porting art assets. Completed art assets such as character art or environment background are delivered to the technical artist, who is tasked with optimising the art to ensure that the digital files run efficiently within the memory and load speeds of the engine and console, and that the designs still maintain a high standard of visual quality. This includes shader and lighting optimisation, and technical artists may be asked to develop in-house shading tools. Particular attention is paid to file size, polygon count, and how those variables affect render time. The technical artist is also responsible for preparing and/or designing character systems like skeletons, cloths, effect emitters, and ragdoll collision.
Bristol, United Kingdom Bristol is a city and county in South West England. Bristol's modern economy is built on the creative media, electronics and aerospace industries, and the city-centre docks have been redeveloped as centres of heritage and culture.
Bristol, United KingdomNo salary specifiedAuroch Digital Programming
Auroch Digital is a Bristol-based videogame developer with a passion for making games that relate to and deal with real-world issues. We work on original titles, partnerships, and work-for-hire projects - specialising in strategy, retro, po...
Posted - 02 Mar 2024
Bristol, United KingdomNo salary specifiedAuroch Digital Programming
Auroch Digital is a Bristol-based videogame developer with a passion for making games that relate to and deal with real-world issues. We work on original titles, partnerships, and work-for-hire projects - specialising in strategy, retro, po...
Posted - 22 Mar 2024