Physics Programmer A game's physics programmer is dedicated to developing the physics a game will employ. Typically, a game will only simulate a few aspects of real-world physics. For example, a space game may need simulated gravity, but would not have any need for simulating water viscosity. Based on system designs, computing power, and the restrictions of the game engine, physics programmers write the code that governs the natural laws of a video game. The physics engine is intended to simulate effects like gravity in the virtual environment, but this is only an approximation of what we experience in the real world. A number of physics elements must be worked into the virtual world, depending on the style and demands of the game. The programmer is tasked with implementing code for collision detection, the effect produced in games when two objects interact—for instance, two cars locking bumpers, or a character’s ability to pick up a weapon. In addition, the physics programmer writes code for particle systems that control explosions, moving water, smoke, and snow.
Seattle, Washington, United States of America Seattle is a seaport city on the west coast of the United States. It is the seat of King County, Washington. With an estimated 725,000 residents as of 2018, Seattle is the largest city in both the state of Washington and the Pacific Northwest region of North America. Seattle is home to the famous Space Needle, which formed part of the game Infamous Second Son from Seattle game developer Sucker Punch Productions. In fact, many major video game companies have their headquarters in Seattle including Microsoft, Nintendo of America and Valve. Seattle is also the birthplace of rock musician Jimi Hendrix, as well as the origin of the bands Nirvana, Pearl Jam, Soundgarden, Alice in Chains, Foo Fighters and the alternative rock movement grunge.
PROGRAMMING - Senior Programmer
Bellevue, United StatesNo salary specifiedSucker Punch Productions Programming
Sucker Punch, the studio that created Ghost of Tsushima, is looking for a Senior Programmer to join our studio. You will work with amazing artists and designers, push technological boundaries, and help build a spectacular game. We are looki...
Posted - 24 Mar 2024
PROGRAMMING - Senior Engine Programmer
Bellevue, United StatesNo salary specifiedSucker Punch Productions Programming
Sucker Punch, the studio that created Ghost of Tsushima, is looking for a Senior Engine Programmer to join our studio. You will work with amazing artists and designers, push technological boundaries, and help build a spectacular game. We ar...
Posted - 26 Mar 2024
PROGRAMMING - Senior Animation Programmer
Bellevue, United StatesNo salary specifiedSucker Punch Productions Programming
Sucker Punch, the studio that created Ghost of Tsushima, is looking for a Senior Animation Programmer to join our studio. You will work with amazing artists and designers, push technological boundaries, and help build a spectacular game. We...
Posted - 26 Mar 2024
PROGRAMMING - Senior AI Programmer
Bellevue, United StatesNo salary specifiedSucker Punch Productions Programming
Sucker Punch, the studio that created Ghost of Tsushima, is looking for a Senior AI Programmer to join our studio. You will work with amazing artists and designers, push technological boundaries, and help build a spectacular game. We are lo...
Posted - 26 Mar 2024