Physics Programmer A game's physics programmer is dedicated to developing the physics a game will employ. Typically, a game will only simulate a few aspects of real-world physics. For example, a space game may need simulated gravity, but would not have any need for simulating water viscosity. Based on system designs, computing power, and the restrictions of the game engine, physics programmers write the code that governs the natural laws of a video game. The physics engine is intended to simulate effects like gravity in the virtual environment, but this is only an approximation of what we experience in the real world. A number of physics elements must be worked into the virtual world, depending on the style and demands of the game. The programmer is tasked with implementing code for collision detection, the effect produced in games when two objects interact—for instance, two cars locking bumpers, or a character’s ability to pick up a weapon. In addition, the physics programmer writes code for particle systems that control explosions, moving water, smoke, and snow.
Moscow, Russia Moscow is the capital and most populous city of Russia. Moscow is a major political, economic, cultural, and scientific centre of Russia and Eastern Europe, as well as the largest city entirely on the European continent. Moscow has been ranked as the ninth most expensive city in the world by Mercer. The city is well known for its architecture, particularly its historic buildings such as Saint Basil's Cathedral with its colourful architectural style. Nightlife in Moscow has moved on since Soviet times and today the city has many of the world's largest nightclubs. Clubs, bars, creative spaces and restaurants-turned-into-dancefloors are flooding Moscow streets with new openings every year. The hottest area is located around the old chocolate factory, where bars, nightclubs, galleries, cafés and restaurants are placed.