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Online Gameplay Programmer jobs in Irvine

Online Gameplay Programmer

Online Gameplay Programmer Gameplay programmers are responsible for designing and implementing systems and tools that support the networking needs of internet-based titles. Specific systems may include in-game communication, client-server, matchmaking, and leader boards. An online gameplay programmer should be fluent in the use of C and C++, but additional scripting languages are beneficial to this career.

Irvine

Irvine, California Irvine is a master-planned city in Orange County, California, United States in the Los Angeles metropolitan area. A number of corporations, particularly in the technology and semiconductor sectors, have their national or international headquarters in Irvine. Irvine is a multicultural community where residents speak more than 70 languages and a leader in education.


Online Gameplay Programmer jobs in Irvine

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  • Senior Systems Designer New

    Foothill Ranch, CADOEVisual Concepts eSports,Games and Level Design,Programming and Development

    Within this role, you’ll be focused on creating, maintaining, and balancing engaging systems.

    Posted - 09 Jul 2020

  • AI Software Engineer New

    Foothill Ranch, CADOEVisual Concepts eSports,Programming and Development

    What We Need

    We’re seeking a Software Engineer to focus on AI and development.

    Posted - 09 Jul 2020

  • Senior Software Engineer New

    Foothill Ranch, CADOEVisual Concepts eSports,Games and Level Design,Programming and Development

     

    What You Will Do

     

    What We Think Will Be A Great Fit

    Posted - 09 Jul 2020

  • Senior Software Engineer - Unreal Engine New

    Foothill Ranch, CADOEVisual Concepts eSports,Games and Level Design

     

    What You Will Do

     

    Who We Think Will Be A Great Fit

    Posted - 09 Jul 2020

  • Game Designer – RAD Puzzle Team

    IrvineNo salary specifiedMobilityWare Games and Level Design

    The Game Designer should be versatile who can easily step between designing fun and addicting puzzles/levels, tuning , balancing systems, defining goal progression and UX flow when needed to target core KPI goals.

    Posted - 18 Jun 2020