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Lead Economics Designer jobs in Los Angeles

Lead Economics Designer

Lead Economics Designer The responsibilities of the lead economics designer include creating and managing the virtual economy by defining an original currency and devising the process by which goods in the game are priced. This involves both creative and critical thinking that combines quantitative and qualitative valuation of virtual products versus the impact on the player’s overall experience and continued interaction with the game. The lead economics designer must build methods by which inflation and deflation are measured and assess findings to determine price adjustments.

Los Angeles

Los Angeles, California, United States of America Los Angeles, Spanish for 'The Angels'; officially the City of Los Angeles, known colloquially by its initials L.A. is the second-most populous city in the United States, after New York City. Los Angeles is the largest and most populous city in the state of California and the cultural, financial, and commercial center of Southern California. The economy of Los Angeles is driven by international trade, entertainment (television, motion pictures, video games, music recording, and production), aerospace, technology, petroleum, fashion, apparel, and tourism. Other significant industries include finance, telecommunications, law, healthcare, and transportation. A number of gaming powerhouses have developed a considerable presence in the area, helping LA become a city synonymous with game development. These studios include Playstation Santa Monica, Riot Games, Naughty Dog and Electronic Arts (EA).


Lead Economics Designer jobs in Los Angeles

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  • Lead Game Designer

    Los AngelesSalary on applicationSkillsearch Limited No industry specified

    Game in Los Angeles Are you an experienced game with a passion for multiplayer games?

    Posted - 15 Oct 2020

  • Systems Designer

    United States, Los AngelesNo salary specifiedCloud Imperium Games Games and Level Design

    Responsibilities:

    Posted - 29 Sep 2020

  • Senior Systems Designer

    United States, Los AngelesNo salary specifiedCloud Imperium Games Games and Level Design

    Cloud Imperium is looking for a Senior Systems to help the effort in creating gameplay systems and technical ship setup for Star Citizen.

    Posted - 29 Sep 2020

  • Narrative Designer

    United States, Los AngelesNo salary specifiedCloud Imperium Games Games and Level Design

    Cloud Imperium is looking for a Game with a passion for storytelling to join the Narrative Team as an embedded Narrative .

    Posted - 29 Sep 2020

  • Senior Game Economy Designer - Remote Work location

    Los Angeles, CA, United StatesNo salary specifiedZynga Games and Level Design

    Posted - 23 Sep 2020

  • Lead Technical Artist

    United States, Los AngelesNo salary specifiedCloud Imperium Games Art and Animation

    Cloud Imperium is looking for a talented and accomplished Character Technical Artist to develop process, tools, and pipelines that will enable the creation of the persistent universe for Star Citizen.

    Posted - 29 Sep 2020

  • Lead Technical Artist

    Los Angeles£100,000+Skillsearch Limited No industry specified

    As the Technical Artist at this studio in LA, you will be creating exciting visual concerts using Unity and the technical artists on the team.

    Posted - 15 Oct 2020

  • Senior UI Designer

    Los AngelesSalary on applicationSkillsearch Limited No industry specified

    Senior UI in Los Angeles Are you a talented User Interface looking for a new role at an impressive studio?

    Posted - 14 Oct 2020

  • Senior Experience Designer - Remote Employee

    Los Angeles, CA, United StatesNo salary specifiedZynga Art and Animation

    The Words With Friends team is looking for a Senior Experience with extraordinary visual sensibilities and mastery of intuitive experiences to join our growing team.

    Posted - 23 Sep 2020

  • Senior Character Artist – California, US

    Los AngelesNegotiableAardvark Swift No industry specified

    Your day-to-day will include: Creating AAA quality characters and creatures (Sculpt, Model, UV, textures and materials) Working closely with the development to ensure the visual target is always exceeded and stylistically consistent...

    Posted - 01 Oct 2020