Los Angeles, California, United States of America Los Angeles, Spanish for 'The Angels'; officially the City of Los Angeles, known colloquially by its initials L.A. is the second-most populous city in the United States, after New York City. Los Angeles is the largest and most populous city in the state of California and the cultural, financial, and commercial center of Southern California. The economy of Los Angeles is driven by international trade, entertainment (television, motion pictures, video games, music recording, and production), aerospace, technology, petroleum, fashion, apparel, and tourism. Other significant industries include finance, telecommunications, law, healthcare, and transportation. A number of gaming powerhouses have developed a considerable presence in the area, helping LA become a city synonymous with game development. These studios include Playstation Santa Monica, Riot Games, Naughty Dog and Electronic Arts (EA).
United States, Los AngelesNo salary specifiedCloud Imperium Games Art and Animation
Cloud Imperium is looking for a talented and accomplished Lead Character Technical Artist to process, tools, and pipelines that will enable the creation of the persistent universe for Star Citizen.
Posted - 28 May 2020
Los Angeles£100,000+Skillsearch Limited No industry specified
Tags: VR, LA, C++, C#, Unity, Los Angeles, Software , Backend , Software Generalist A little bit about the city: LA Los Angeles is spread out a lot compared to other cities, to the point where walking anywhere is pretty uncommon!
Posted - 03 Jun 2020
Los AngelesSalary on applicationSkillsearch Limited No industry specified
R&D Software Engineer key responsibilities: Prototype and implement new designs into live performance broadcast tools Work on hacking together hardware prototypes: motion capture, face tracking and MIDI controllers Work with the plat...
Posted - 02 Jul 2020
El SegundoSalary on applicationSkillsearch Limited No industry specified
As a Technical Artist at this studio in El Segundo, California, you will be working on tools to streamline the asset creation process, as well as assisting in correcting any issues that are encountered along the way to optimise artist work...
Posted - 13 Jun 2020