Game Engine Programmer Game engine programmers create the base engine of the game, including the simulated physics and graphics disciplines. Increasingly, video games use existing game engines, either commercial, open source or free. They are often customized for a particular game, and these programmers handle these modifications. The engine programmer contributes to the design, addition, and modification of code and features that are built to enhance performance within a video game’s engine. This person works under the supervision of the engine lead and engine director to optimize memory and CPU capability, and to exploit the potential of current console platforms. Typical engines that may be used are Unity3DS, Unreal Engine 4 and Cryengine.
Seattle, Washington, United States of America Seattle is a seaport city on the west coast of the United States. It is the seat of King County, Washington. With an estimated 725,000 residents as of 2018, Seattle is the largest city in both the state of Washington and the Pacific Northwest region of North America. Seattle is home to the famous Space Needle, which formed part of the game Infamous Second Son from Seattle game developer Sucker Punch Productions. In fact, many major video game companies have their headquarters in Seattle including Microsoft, Nintendo of America and Valve. Seattle is also the birthplace of rock musician Jimi Hendrix, as well as the origin of the bands Nirvana, Pearl Jam, Soundgarden, Alice in Chains, Foo Fighters and the alternative rock movement grunge.