Technical Artist The Technical Artist is responsible for the systems and tools associated with creating and porting art assets. Completed art assets such as character art or environment background are delivered to the technical artist, who is tasked with optimizing the art to ensure that the digital files run efficiently within the memory and load speeds of the engine and console, and that the designs still maintain the high standard of visual quality. This includes shader and lighting optimization, and technical artists may be asked to develop in-house shading tools. Particular attention is paid to file size, polygon count, and how those variables affect render time. The technical artist is also responsible for preparing and/or designing character systems like skeletons, cloths, effect emitters, and ragdoll collision.
Dundee, United Kingdom Dundee is Scotland's fourth-largest city and the 51st-most-populous built-up area in the United Kingdom. It lies within the eastern central Lowlands on the north bank of the Firth of Tay, which feeds into the North Sea. In 2014 Dundee was recognised by the United Nations as the UK's first UNESCO City of Design for its diverse contributions to fields including medical research, comics and video games. Information technology and Video game development have been important industries in the city for more than 20 years.