Lighting Artist The lighting artist creates lighting and shading elements within game environments and scenes. Using software such as Maya or Lightwave, they apply lighting effects to completed environments and character art that is consistent with illustrated concepts and level designs and ensures consistency across all concurrent scenes. The artist is concerned with matching the lighting to interior environments, noting where the artists have placed objects like lamps, windows, or other sources of illumination. Likewise, for exterior locations, the artist is cognisant of the time of day within the context of the story, appropriately applying lighting effects to correspond with the position of the sun, moon, or outdoor sources of light.
Montreal, Quebec, Canada Montreal is the most populous municipality in the Canadian province of Quebec and the second-most populous municipality in Canada as a whole, after Toronto. Originally called Ville-Marie, or "City of Mary", it is named after Mount Royal, the triple-peaked hill in the heart of the city. The city is centred on the Island of Montreal, which took its name from the same source as the city, and a few much smaller peripheral islands, the largest of which is Île Bizard. It has a distinct four-season continental climate with warm to hot summers and cold, snowy winters. Enticed by generous tax subsidies provided by the Québec government, several major game companies have opened large studios in the city. The video game industry in Montreal is booming like never before. At present, it's the third largest in the world, playing host to such giants as Ubisoft, Eidos, Square Enix, Warner and Motive Studios (EA). In addition, there are over 200 independent studios in Montreal.
Montréal, CanadaNo salary specifiedPeople Can Fly Art
People Can Fly, un des principaux studios indépendants de développement de jeux AAA, est composé d'une équipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situés en Pologne, au Royaume-Uni, aux États-...
Posted - 22 Feb 2024
Lead Environment Asset Artist - Remote
Montréal, CanadaNo salary specifiedPeople Can Fly Art
People Can Fly, un des principaux studios indépendants de développement de jeux AAA, est composé d'une équipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situés en Pologne, au Royaume-Uni, aux États-...
Posted - 20 Feb 2024
Principal Environment Artist - Remote Expiring soon
Montréal, CanadaNo salary specifiedPeople Can Fly Art
People Can Fly, un des principaux studios indépendants de développement de jeux AAA, est composé d'une équipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situés en Pologne, au Royaume-Uni, aux États-...
Posted - 31 Jan 2024
Lead technical Artist - Remote
Montréal, CanadaNo salary specifiedPeople Can Fly Animation
People Can Fly, un des principaux studios indépendants de développement de jeux AAA, est composé d'une équipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situés en Pologne, au Royaume-Uni, aux États-...
Posted - 02 Mar 2024
Senior Concept Artist - Remote
Montréal, CanadaNo salary specifiedPeople Can Fly Art
People Can Fly, un des principaux studios indépendants de développement de jeux AAA, est composé d'une équipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situés en Pologne, au Royaume-Uni, aux États-...
Posted - 19 Mar 2024
Senior Environment (Level) Artist - Remote
Montréal, CanadaNo salary specifiedPeople Can Fly Art
Company DescriptionPeople Can Fly, un des principaux studios indépendants de développement de jeux AAA, est composé d'une équipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situés en Pologne, au Roya...
Posted - 14 Mar 2024
Montreal£100,000.00 - £120,000.00 Per AnnumNovaquark Animation
Founded in 2014, Novaquark is a video game studio based in Paris and Montreal. We are dedicated to bringing together people from all over the world to bring worlds they have created themselves to life. Our proprietary voxel technology is a...
Posted - 05 Mar 2024