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29 Jobs found, viewing matches 11 - 20.
The texturer will create and/or apply textures to game elements and environments.
The main and routine tasks of the texturer are to:
* Apply the project’s artistic direction when creating textures;
* Know the objects and environments created by modellers;
The 3D animator creates animation for characters and/or objects based on rigged 3D models, and contributes to the visual elements of the gameplay and/or cut scenes.
The main and routine tasks of the 3D animator are to:
* Apply animation principles to create h...
Ubisoft Quebec is looking for several development testers to work on several major AAA projects! You have completed a course in computer science, game design or 3D animation, you are passionate about video games and you are available full time as of February 2017, it is perhap...
The data analyst is responsible for analyzing telemetric data to expose trends and phenomena coming from player behaviors. In collaboration with various stakeholders, he analyzes and supports the continuous development of projects and ensures the evolution of his field in the comp...
The Biometrics Project Manager will be in charge of special projects at Ubisoft Quebec's User Research Laboratory (LRU). His main tasks will be to work on the Fun-ii project aiming to detect the fun factor using physiological markers, in collaboration with Laval University. Am...
Ubisoft Québec is a leader in the video game industry and is located in the heart of Quebec City’s Saint-Roch neighbourhood. Involved in many of Ubisoft’s flagship franchises, the studio gained a strong expertise, leading to its implication in the development of AAA games. By...
The illustrator will develop the 2D elements that will constitute the graphic representations of ideas, provide inspiration and become references for the graphic design production team.
The main and routine tasks of the illustrator are to:
* Sketch, draw and...
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