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29 Jobs found, viewing matches 1 - 10.
The AI programmer is responsible for the behaviours of the agents and characters that are not controlled by the player and of the related systems (e.g. perception, navigation, communication) that enhance the game experience.
The main and routine tasks of the AI programmer are to...
The incumbent is responsible for creating 3D models of objects and environments lores and hires (as needed) to the artistic needs of a given project.
* Apply the artistic direction of the project in the creation of its models;
* Produce the necessary textures (nm...
The modeller will create the 3D models of objects and hire and lore environments (whenever necessary) to meet the artistic needs of a specific project.
The main and routine tasks of the modeller are to:
* Apply the project’s artistic direction when creating models;
The individual is an artist responsible of developing a game feature. In addition of having strong artistics abilities, he needs to have strong technical abilities.
By working with others members inside a multi disciplinary team, the Technical Artist is of in charge of developing a co...
The production manager will ensure specific project deliverables by clearly communicating the objectives to the multidisciplinary team through sound project management.
The main and routine tasks of the production manager are to:
The Ubisoft Quebec team is looking for a dynamic, creative, collaborative, eager to learn person to help in creating game sequences for one of its main franchises!
In this position, you will have to imagine and create fun game sequences while offering innovative challenges to...
The special effects artist will create and integrate high-quality special effects, in keeping with the creative direction, technological constraints and production deadlines.
The main and routine tasks of the special effects artist are to:
* Understand the game...
The gameplay programmer will ensure the impact of at least one of the two following axes:
1/ Player’s comfort (playability): The link between the player’s actions and the subsequent behaviours of his/her character and consequences on the evolution of the game. Implementations per...
Ubisoft Québec is a leader in the video game industry and is located in the heart of Quebec City’s Saint-Roch neighbourhood. Involved in many of Ubisoft’s flagship franchises, the studio gained a strong expertise, leading to its implication in the development of AAA games. By...
The User Research Analyst is responsible for providing support to User Research CP's for the analysis of data allowing the validation of the design and playability of a game. This involves preparing the data collection tools and interpreting the results in the light of the pro...
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