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14 Jobs found, viewing matches 1 - 10.
The scriptwriter participates to the crafting of the hero’s story, creating characters, writing dialogue, and providing any other narrative-related content required by the project (such as in-game text).
The incumbent works closely with the production team to ensure coherence...
The illustrator will develop the 2D elements that will constitute the graphic representations of ideas, provide inspiration and become references for the graphic design production team.
The main and routine tasks of the illustrator are to:
* Sketch, draw and des...
The incumbent is responsible for creating 3D models of objects and environments lores and hires (as needed) to the artistic needs of a given project.
* Apply the artistic direction of the project in the creation of its models;
* Produce the necessary textures (nm...
The individual is an artist responsible of developing a game feature. In addition of having strong artistics abilities, he needs to have strong technical abilities.
By working with others members inside a multi disciplinary team, the Technical Artist is of in charge of developing a co...
Team of Ubisoft Quebec is looking for a candidate who will work with the technology team at Ubisoft Montreal, but from the studio of Quebec
The incumbent is responsible to design, implement, improve and ensure the proper functioning of tools that complement the capabilities of th...
Ubisoft Québec is a leader in the video game industry and is located in the heart of Quebec City’s Saint-Roch neighbourhood. Involved in many of Ubisoft’s flagship franchises, the studio gained a strong expertise, leading to its implication in the development of AAA games. By the end of 2016, the te...
The production manager will ensure specific project deliverables by clearly communicating the objectives to the multidisciplinary team through sound project management.
The main and routine tasks of the production manager are to:
The special effects artist will create and integrate high-quality special effects, in keeping with the creative direction, technological constraints and production deadlines.
The main and routine tasks of the special effects artist are to:
* Understand the game...
The Ubisoft Quebec team is looking for a dynamic, creative, collaborative, eager to learn person to help in creating game sequences for one of its main franchises!
In this position, you will have to imagine and create fun game sequences while offering innovative challenges to...
The modeller will create the 3D models of objects and hire and lore environments (whenever necessary) to meet the artistic needs of a specific project.
The main and routine tasks of the modeller are to:
* Apply the project’s artistic direction when creating models;
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