15 Mar 2021
‘The range of differences in individual brain function and behavioural traits regarded as part of normal variation in the human population.’
Whilst Neurodiversity is described in the social model of being a disability, the actual term refers to the different ways the brain can work and interpret information. This notion actually highlights the fact that people naturally think about things differently.
Neurodiversity covers a wide area. Everything from ADHD, Autism to Dyscalculia and Dyslexia, all with their own varying spectrum ranges.
Neurodiversity has always existed, and recent events have pushed the requirements of businesses to accept that there are many employees who may indeed be included within this range. The video game industry is one of the most creative and notable industry’s in which neurodiversity can really attract a large following. Games such as ‘Overwatch’ or ‘To the Moon’ have not only included characters with neurodiversity needs, but also helped to promote the need for further inclusion both within the games themselves, but also within the industry in regard to employment.
15-20% of adults are considered Neurodiverse and for those groups, it can often be that their thought process is that of a more detailed or a more structured approach. Many have multiple qualifications and a strong interest of the industry, but yet they struggle to find their ideal role due to barriers of the interview process.
Neurodiversity week highlights the needs and requirements of those potential employees and we are happy to say that there does seem to be some light at the end of the tunnel. A study conducted in 2019 showed that 11% of the UK workforce fell into the category, whilst researchers at the University of California San Diego’s Power of Neurogaming (PoNG) Centre are turning to augmented reality and video games to prepare people on the spectrum for interviews and various jobs within the industry
Below are a few of the many charities or groups that can provide further information for anyone looking to take their first step into the industry or even for people who are simply just looking for further information or resources.
Neurodiverse Gaming - a not-for-profit organisation that advocates for neurodiverse voices within the industry.
Autistica - Through annual events, partnerships, and in-game activities, Autistica aim to raise vital funds and awareness for autism research.
IGDA - IGDA-GASIG volunteers have worked since 2003 to aid the game industry in making games accessible for all, regardless of impairments or other limitations.
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