23 Feb 2021
Games user researchers design and run playtests to ensure that players have the best experience possible!
Working with game teams throughout development, games user researchers apply scientific principles to design and run studies that reveal problems with games. These studies find and fix issues that stop games from being experienced as intended, such as ‘players get lost and don’t know where to go’ or ‘players don’t understand how the game works’.
This career is perfect for game lovers, who really want to understand what makes players tick, and get a job making games better.
The new book ‘How To Be A Games User Researcher’ by Steve Bromley covers lessons from ten years of doing this professionally on big games such as Horizon, Little Big Planet and SingStar and from running a mentoring scheme partnering students with researchers at companies such as Ubisoft, EA, Microsoft, Activison, PlayStation and more...
It is the essential guide on how to get a job running playtests professionally in games.
GameJobsDirect has five signed copies of the bestselling book available exclusively for our readers. To enter, sign up to the ‘How To Be A Games User Researcher’ mailing list using the link here. Five winners will be randomly selected on March 15th
Learn more about a career in games user research, and playtesting games professionally, on the gamesuserresearch.com website.
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